Package org.bukkit.loot
Interface Lootable
- All Known Subinterfaces:
AbstractHorse
,AbstractSkeleton
,AbstractVillager
,AcaciaChestBoat
,Ageable
,Allay
,Ambient
,Animals
,Armadillo
,Axolotl
,BambooChestRaft
,Barrel
,Bat
,Bee
,BirchChestBoat
,Blaze
,Bogged
,Breedable
,Breeze
,BrushableBlock
,Camel
,Cat
,CaveSpider
,CherryChestBoat
,Chest
,ChestBoat
,ChestedHorse
,Chicken
,Cod
,Cow
,Crafter
,Creaking
,Creature
,Creeper
,DarkOakChestBoat
,Dispenser
,Dolphin
,Donkey
,Dropper
,Drowned
,ElderGuardian
,EnderDragon
,Enderman
,Endermite
,Evoker
,Fish
,Flying
,Fox
,Frog
,Ghast
,Giant
,GlowSquid
,Goat
,Golem
,Guardian
,Hoglin
,Hopper
,HopperMinecart
,Horse
,Husk
,Illager
,Illusioner
,IronGolem
,JungleChestBoat
,Llama
,MagmaCube
,MangroveChestBoat
,Mob
,Monster
,Mule
,MushroomCow
,NPC
,OakChestBoat
,Ocelot
,PaleOakChestBoat
,Panda
,Parrot
,Phantom
,Pig
,Piglin
,PiglinAbstract
,PiglinBrute
,PigZombie
,Pillager
,PolarBear
,PufferFish
,Rabbit
,Raider
,Ravager
,Salmon
,Sheep
,Shulker
,ShulkerBox
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,Sniffer
,Snowman
,Spellcaster
,Spider
,SpruceChestBoat
,Squid
,Steerable
,StorageMinecart
,Stray
,Strider
,SuspiciousSand
,Tadpole
,Tameable
,TraderLlama
,TropicalFish
,Turtle
,Vex
,Villager
,Vindicator
,WanderingTrader
,Warden
,WaterMob
,Witch
,Wither
,WitherSkeleton
,Wolf
,Zoglin
,Zombie
,ZombieHorse
,ZombieVillager
public interface Lootable
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Method Summary
Modifier and TypeMethodDescriptionGets the Loot Table attached to this block or entity.long
getSeed()
Get the Loot Table's seed.void
setLootTable
(LootTable table) Set the loot table for a container or entity.void
setSeed
(long seed) Set the seed used when this Loot Table generates loot.
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Method Details
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setLootTable
Set the loot table for a container or entity.
To remove a loot table use null. -
getLootTable
Gets the Loot Table attached to this block or entity.
If an block/entity does not have a loot table, this will return null, NOT an empty loot table.- Returns:
- the Loot Table attached to this block or entity.
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setSeed
void setSeed(long seed) Set the seed used when this Loot Table generates loot.- Parameters:
seed
- the seed to used to generate loot. Default is 0.
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getSeed
long getSeed()Get the Loot Table's seed.
The seed is used when generating loot.- Returns:
- the seed
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