Interface Mob

All Superinterfaces:
Attributable, CommandSender, Damageable, Entity, LivingEntity, Lootable, Metadatable, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator
All Known Subinterfaces:
AbstractCow, AbstractHorse, AbstractSkeleton, AbstractVillager, Ageable, Allay, Ambient, Animals, Armadillo, Axolotl, Bat, Bee, Blaze, Bogged, Breedable, Breeze, Camel, Cat, CaveSpider, ChestedHorse, Chicken, Cod, Cow, Creaking, Creature, Creeper, Dolphin, Donkey, Drowned, ElderGuardian, EnderDragon, Enderman, Endermite, Evoker, Fish, Flying, Fox, Frog, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hoglin, Horse, Husk, Illager, Illusioner, IronGolem, Llama, MagmaCube, Monster, Mule, MushroomCow, NPC, Ocelot, Panda, Parrot, Phantom, Pig, Piglin, PiglinAbstract, PiglinBrute, PigZombie, Pillager, PolarBear, PufferFish, Rabbit, Raider, Ravager, Salmon, Sheep, Shulker, Silverfish, Skeleton, SkeletonHorse, Slime, Sniffer, Snowman, Spellcaster, Spider, Squid, Steerable, Stray, Strider, Tadpole, Tameable, TraderLlama, TropicalFish, Turtle, Vex, Villager, Vindicator, WanderingTrader, Warden, WaterMob, Witch, Wither, WitherSkeleton, Wolf, Zoglin, Zombie, ZombieHorse, ZombieVillager

public interface Mob extends LivingEntity, Lootable
Represents a Mob. Mobs are living entities with simple AI.
  • Method Details Link icon

    • setTarget Link icon

      void setTarget(@Nullable LivingEntity target)
      Instructs this Mob to set the specified LivingEntity as its target.

      Hostile creatures may attack their target, and friendly creatures may follow their target.

      Parameters:
      target - New LivingEntity to target, or null to clear the target
    • getTarget Link icon

      @Nullable LivingEntity getTarget()
      Gets the current target of this Mob
      Returns:
      Current target of this creature, or null if none exists
    • setAware Link icon

      void setAware(boolean aware)
      Sets whether this mob is aware of its surroundings. Unaware mobs will still move if pushed, attacked, etc. but will not move or perform any actions on their own. Unaware mobs may also have other unspecified behaviours disabled, such as drowning.
      Parameters:
      aware - whether the mob is aware
    • isAware Link icon

      boolean isAware()
      Gets whether this mob is aware of its surroundings. Unaware mobs will still move if pushed, attacked, etc. but will not move or perform any actions on their own. Unaware mobs may also have other unspecified behaviours disabled, such as drowning.
      Returns:
      whether the mob is aware
    • getAmbientSound Link icon

      @Nullable Sound getAmbientSound()
      Get the Sound this mob makes while ambiently existing. This sound may change depending on the current state of the entity, and may also return null under specific conditions. This sound is not constant. For instance, villagers will make different passive noises depending on whether or not they are actively trading with a player, or make no ambient noise while sleeping.
      Returns:
      the ambient sound, or null if this entity is ambiently quiet