Uses of Interface
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world, including special states.
Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.
Classes to facilitate
The interfaces used when manipulating extra data can can be stored inside
Uses of BlockData in org.bukkitModifier and TypeMethodDescriptionBukkit.
Material material)(Creates a new
BlockDatainstance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.Material.
String data)(Creates a new
BlockDatainstance for this Material, with all properties initialized to unspecified defaults, except for those provided in data.Server.
Material material)(Creates a new
BlockDatainstance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.UnsafeValues.
Material material, byte data)(Deprecated.BlockChangeDelegate.
(int x, int y, int z)Get the block data at the location.ChunkSnapshot.
(int x, int y, int z)Get block data for block at corresponding coordinate in the chunkRegionAccessor.
(int x, int y, int z)Gets the
BlockDataat the given coordinates.RegionAccessor.
Location location)(Modifier and TypeMethodDescription
BlockData block)(Tests if this chunk contains the specified block.
BlockData block)(Tests if this snapshot contains the specified block.
BlockData blockData)(int x, int y, int z,Set a block data at the specified coordinates.
BlockData blockData)(int x, int y, int z,Sets the
BlockDataat the given coordinates.
voidModifier and TypeMethodDescription
Uses of BlockData in org.bukkit.blockModifier and TypeMethodDescriptionBlock.
()Gets the complete block data for this blockBlockState.
()Gets the data for this block state.Modifier and TypeMethodDescription
BlockData data)(Sets the complete data for this block
BlockData data, boolean applyPhysics)(Sets the complete data for this block
Note that applyPhysics = false is not in general safe.
BlockData data)(Sets the data for this block state.
Uses of BlockData in org.bukkit.block.dataModifier and TypeInterfaceDescription
interface'age' represents the different growth stages that a crop-like block can go through.
interface'power' represents the redstone power level currently being emitted or transmitted via this block.
interface'attached' denotes whether a tripwire hook or string forms a complete tripwire circuit and is ready to trigger.
interface'half' denotes which half of a two block tall material this block is.
interface'facing' represents the face towards which the block is pointing.
interface'face' represents the face to which a lever or button is stuck.
interface'level' represents the amount of fluid contained within this block, either by itself or inside a cauldron.
interface'lit' denotes whether this block (either a redstone torch or furnace) is currently lit - that is not burned out.
interfaceThis class encompasses the 'north', 'east', 'south', 'west', 'up', 'down' boolean flags which are used to set which faces of the block textures are displayed on.
interface'open' denotes whether this door-like block is currently opened.
interface'axis' represents the axis along whilst this block is oriented.
interface'powered' indicates whether this block is in the powered state or not, i.e.
interface'shape' represents the current layout of a minecart rail.
interface'rotation' represents the current rotation of this block.
interface'snowy' denotes whether this block has a snow covered side and top texture (normally because the block above is snow).
interface'waterlogged' denotes whether this block has fluid in it.Modifier and TypeMethodDescriptionBlockData.
()Returns a copy of this BlockData.Merges all explicitly set states from the given data with this BlockData.
Uses of BlockData in org.bukkit.block.data.typeModifier and TypeInterfaceDescription
interface'leaves' represents the size of the leaves on this bamboo block.
Bisected, 'part' denotes which half of the bed this block corresponds to.
interface'honey_level' represents the amount of honey stored in the hive.
interface'attachment' denotes how the bell is attached to its block.
interface'tilt' indicates how far the leaf is tilted.
interfaceInterface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside.
interface'drag' indicates whether a force will be applied on entities moving through this block.
interface'bites' represents the amount of bites which have been taken from this slice of cake.
interface'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.
interface'candles' represents the number of candles which are present.
interface'berries' indicates whether the block has berries.
interface'type' represents which part of a double chest this block is, or if it is a single chest.
interface'conditional' denotes whether this command block is conditional or not, i.e.
interface'mode' indicates what mode this comparator will operate in.
interface'inverted' denotes whether this daylight detector is in the inverted mode, i.e.
Powerable, 'triggered' indicates whether or not the dispenser is currently activated.
interface'hinge' indicates which hinge this door is attached to and will rotate around when opened.
interface'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it.
interfaceThe 'moisture' level of farmland indicates how close it is to a water source (if any).
interface'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better.
Powerable, 'enabled' indicates whether or not the hopper is currently activated.
interface'orientation' is the direction the block is facing.
interface'has_record' is a quick flag to check whether this jukebox has a record inside it.
interface'hanging' denotes whether the lantern is hanging from a block.
interface'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not.
interface'has_book' is a quick flag to check whether this lectern has a book inside it.
interface'instrument' is the type of sound made when this note block is activated.
interface'extended' denotes whether the piston head is currently extended or not.
interface'short' denotes this piston head is shorter than the usual amount because it is currently retracting.
interface'thickness' represents the dripstone thickness.
interfaceA type of minecart rail which interacts with redstone in one way or another.
interface'north', 'east', 'south', 'west' represent the types of connections this redstone wire has to adjacent blocks.
interface'delay' is the propagation delay of a repeater, i.e.
interface'charges' represents the amount of times the anchor may still be used.
interface'stage' represents the growth stage of a sapling.
interface'bottom' indicates whether the scaffolding is floating or not.
interface'sculk_sensor_phase' indicates the current operational phase of the sensor.
interface'pickles' indicates the number of pickles in this block.
interface'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block.
interface'layers' represents the amount of layers of snow which are present in this block.
interface'shape' represents the texture and bounding box shape of these stairs.
interface'mode' represents the different modes in which this structure block may operate.
interface'type' represents the type of piston which this (technical) block corresponds to.
interface'unstable' indicates whether this TNT will explode on punching.
interface'disarmed' denotes that the tripwire was broken with shears and will not subsequently produce a current when destroyed.
interface'hatch' is the number of turtles which may hatch from these eggs.
interfaceThis class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall.
Uses of BlockData in org.bukkit.entityModifier and TypeMethodDescriptionFallingBlock.
()Get the data for the falling blockEnderman.
()Gets the data of the block that the Enderman is carrying.Minecart.
()Gets the display block for this minecart.
Uses of BlockData in org.bukkit.event.blockModifier and TypeFieldDescription
protected BlockDataBlockCanBuildEvent.Modifier and TypeMethodDescriptionBlockCanBuildEvent.
()Gets the BlockData that we are trying to place.FluidLevelChangeEvent.
()Gets the new data of the changed block.Modifier and TypeMethodDescription
BlockData newData)(Sets the new data of the changed block.
Uses of BlockData in org.bukkit.event.entityModifier and TypeMethodDescriptionEntityChangeBlockEvent.
()Gets the data for the block that would be changed into
Uses of BlockData in org.bukkit.generatorModifier and TypeMethodDescriptionChunkGenerator.ChunkData.
(int x, int y, int z)Get the type and data of the block at x, y, z.Modifier and TypeMethodDescription
BlockData blockData)(int x, int y, int z,Set the block at x,y,z in the chunk data to material.
BlockData blockData)(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax,Set a region of this chunk from xMin, yMin, zMin (inclusive) to xMax, yMax, zMax (exclusive) to material.
Uses of BlockData in org.bukkit.inventory.metaModifier and TypeMethodDescriptionBlockDataMeta.
Material material)(Returns the currently attached block data for this item or creates a new one if one doesn't exist.Modifier and TypeMethodDescription
BlockData blockData)(Attaches a copy of the passed block data to the item.