The interfaces used when manipulating extra data can can be stored inside
ClassDescriptionRepresents armor that an entity can equip.Represents a bucket of axolotl.Represents a book (
Material.WRITTEN_BOOK) that can have a title, an author, and pages.Represents the generation (or level of copying) of a written bookRepresents armor that an entity can equip and can also be colored.Represents a compass that can track a specific location.Represents an item that has durability and can take damage.EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.Represents a meta that can store a single FireworkEffect.Represents a
Material.FIREWORK_ROCKETand its effects.This type represents the storage mechanism for auxiliary item data.Represents leather armor (
Material.LEATHER_LEGGINGS) that can be colored.Represents a map that can be scalable.Represents a potion or item that can have custom effects.Represents an item that can be repaired at an anvil.Represents a skull that can have an owner.Represents a spawn egg and it's spawned type.Represents a suspicious stew that can have custom effects.Represents a bucket of tropical fish.