When using the code
World world = Bukkit.getWorld("world"); world.setKeepSpawnInMemory(false);
in onEnable(), it will still load my world on startup, keeping its spawn-area chunks in memory.
(also using it for world_nether and world_the_end)
This wasn't the case with Spigot 1.13.2, it wouldn't even load the chunks on startup of my server (Preparing spawn area: ...% wouldn't show). But now it does.
441 chunks per world, that of their spawn area