[SPIGOT-4831] world setKeepSpawnInMemory to false does not work Created: 01/May/19 Updated: 02/May/19 Resolved: 02/May/19 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Eli | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 0 |
Labels: | 1.14, Startup, chunks, memory | ||
Environment: |
home-hosted 2GB RAM Windows 10
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Attachments: |
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Version: | git-Spigot-1eece4f-4fa2ad7 (MC: 1.14) |
Guidelines Read: | Yes |
Description |
When using the code World world = Bukkit.getWorld("world"); world.setKeepSpawnInMemory(false); in onEnable(), it will still load my world on startup, keeping its spawn-area chunks in memory. (also using it for world_nether and world_the_end) This wasn't the case with Spigot 1.13.2, it wouldn't even load the chunks on startup of my server (Preparing spawn area: ...% wouldn't show). But now it does. 441 chunks per world, that of their spawn area
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