Uses of Package
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
ClassDescriptionThis type represents the storage mechanism for auxiliary item data.
ClassDescriptionRepresents armor that an entity can equip.Represents a bucket of axolotl.Represents the generation (or level of copying) of a written bookRepresents armor that an entity can equip and can also be colored.Represents a compass that can track a specific location.Represents an item that has durability and can take damage.EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.Represents a meta that can store a single FireworkEffect.This type represents the storage mechanism for auxiliary item data.Represents a map that can be scalable.Represents a potion or item that can have custom effects.Represents an item that can be repaired at an anvil.Represents a skull that can have an owner.Represents a spawn egg and it's spawned type.Represents a suspicious stew that can have custom effects.Represents a bucket of tropical fish.