Uses of Interface
org.bukkit.Sound
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes concerning damage types and sources applicable to living entities.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Isolated components which may form part of item meta.
-
Uses of Sound in org.bukkit
Modifier and TypeFieldDescriptionstatic final Sound
static final Sound
static final Sound
static final Sound
Sound.AMBIENT_CAVE
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.AMBIENT_UNDERWATER_ENTER
static final Sound
Sound.AMBIENT_UNDERWATER_EXIT
static final Sound
Sound.AMBIENT_UNDERWATER_LOOP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_AMETHYST_BLOCK_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_ANCIENT_DEBRIS_HIT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_ANVIL_BREAK
static final Sound
Sound.BLOCK_ANVIL_DESTROY
static final Sound
Sound.BLOCK_ANVIL_FALL
static final Sound
Sound.BLOCK_ANVIL_HIT
static final Sound
Sound.BLOCK_ANVIL_LAND
static final Sound
Sound.BLOCK_ANVIL_PLACE
static final Sound
Sound.BLOCK_ANVIL_STEP
static final Sound
Sound.BLOCK_ANVIL_USE
static final Sound
Sound.BLOCK_AZALEA_BREAK
static final Sound
Sound.BLOCK_AZALEA_FALL
static final Sound
Sound.BLOCK_AZALEA_HIT
static final Sound
static final Sound
Sound.BLOCK_AZALEA_LEAVES_FALL
static final Sound
Sound.BLOCK_AZALEA_LEAVES_HIT
static final Sound
static final Sound
Sound.BLOCK_AZALEA_LEAVES_STEP
static final Sound
Sound.BLOCK_AZALEA_PLACE
static final Sound
Sound.BLOCK_AZALEA_STEP
static final Sound
Sound.BLOCK_BAMBOO_BREAK
static final Sound
Sound.BLOCK_BAMBOO_FALL
static final Sound
Sound.BLOCK_BAMBOO_HIT
static final Sound
Sound.BLOCK_BAMBOO_PLACE
static final Sound
static final Sound
Sound.BLOCK_BAMBOO_SAPLING_HIT
static final Sound
static final Sound
Sound.BLOCK_BAMBOO_STEP
static final Sound
Sound.BLOCK_BAMBOO_WOOD_BREAK
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_BAMBOO_WOOD_FALL
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_BAMBOO_WOOD_HIT
static final Sound
Sound.BLOCK_BAMBOO_WOOD_PLACE
static final Sound
static final Sound
static final Sound
Sound.BLOCK_BAMBOO_WOOD_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_BARREL_CLOSE
static final Sound
Sound.BLOCK_BARREL_OPEN
static final Sound
Sound.BLOCK_BASALT_BREAK
static final Sound
Sound.BLOCK_BASALT_FALL
static final Sound
Sound.BLOCK_BASALT_HIT
static final Sound
Sound.BLOCK_BASALT_PLACE
static final Sound
Sound.BLOCK_BASALT_STEP
static final Sound
Sound.BLOCK_BEACON_ACTIVATE
static final Sound
Sound.BLOCK_BEACON_AMBIENT
static final Sound
Sound.BLOCK_BEACON_DEACTIVATE
static final Sound
static final Sound
Sound.BLOCK_BEEHIVE_DRIP
static final Sound
Sound.BLOCK_BEEHIVE_ENTER
static final Sound
Sound.BLOCK_BEEHIVE_EXIT
static final Sound
Sound.BLOCK_BEEHIVE_SHEAR
static final Sound
Sound.BLOCK_BEEHIVE_WORK
static final Sound
Sound.BLOCK_BELL_RESONATE
static final Sound
Sound.BLOCK_BELL_USE
static final Sound
Sound.BLOCK_BIG_DRIPLEAF_BREAK
static final Sound
Sound.BLOCK_BIG_DRIPLEAF_FALL
static final Sound
Sound.BLOCK_BIG_DRIPLEAF_HIT
static final Sound
Sound.BLOCK_BIG_DRIPLEAF_PLACE
static final Sound
Sound.BLOCK_BIG_DRIPLEAF_STEP
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_BONE_BLOCK_BREAK
static final Sound
Sound.BLOCK_BONE_BLOCK_FALL
static final Sound
Sound.BLOCK_BONE_BLOCK_HIT
static final Sound
Sound.BLOCK_BONE_BLOCK_PLACE
static final Sound
Sound.BLOCK_BONE_BLOCK_STEP
static final Sound
Sound.BLOCK_BREWING_STAND_BREW
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CAKE_ADD_CANDLE
static final Sound
Sound.BLOCK_CALCITE_BREAK
static final Sound
Sound.BLOCK_CALCITE_FALL
static final Sound
Sound.BLOCK_CALCITE_HIT
static final Sound
Sound.BLOCK_CALCITE_PLACE
static final Sound
Sound.BLOCK_CALCITE_STEP
static final Sound
Sound.BLOCK_CAMPFIRE_CRACKLE
static final Sound
Sound.BLOCK_CANDLE_AMBIENT
static final Sound
Sound.BLOCK_CANDLE_BREAK
static final Sound
Sound.BLOCK_CANDLE_EXTINGUISH
static final Sound
Sound.BLOCK_CANDLE_FALL
static final Sound
Sound.BLOCK_CANDLE_HIT
static final Sound
Sound.BLOCK_CANDLE_PLACE
static final Sound
Sound.BLOCK_CANDLE_STEP
static final Sound
Sound.BLOCK_CAVE_VINES_BREAK
static final Sound
Sound.BLOCK_CAVE_VINES_FALL
static final Sound
Sound.BLOCK_CAVE_VINES_HIT
static final Sound
static final Sound
Sound.BLOCK_CAVE_VINES_PLACE
static final Sound
Sound.BLOCK_CAVE_VINES_STEP
static final Sound
Sound.BLOCK_CHAIN_BREAK
static final Sound
Sound.BLOCK_CHAIN_FALL
static final Sound
Sound.BLOCK_CHAIN_HIT
static final Sound
Sound.BLOCK_CHAIN_PLACE
static final Sound
Sound.BLOCK_CHAIN_STEP
static final Sound
static final Sound
Sound.BLOCK_CHERRY_LEAVES_FALL
static final Sound
Sound.BLOCK_CHERRY_LEAVES_HIT
static final Sound
static final Sound
Sound.BLOCK_CHERRY_LEAVES_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHERRY_SAPLING_HIT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHERRY_WOOD_BREAK
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHERRY_WOOD_FALL
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHERRY_WOOD_HIT
static final Sound
Sound.BLOCK_CHERRY_WOOD_PLACE
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHERRY_WOOD_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHEST_CLOSE
static final Sound
Sound.BLOCK_CHEST_LOCKED
static final Sound
Sound.BLOCK_CHEST_OPEN
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CHORUS_FLOWER_GROW
static final Sound
Sound.BLOCK_COBWEB_BREAK
static final Sound
Sound.BLOCK_COBWEB_FALL
static final Sound
Sound.BLOCK_COBWEB_HIT
static final Sound
Sound.BLOCK_COBWEB_PLACE
static final Sound
Sound.BLOCK_COBWEB_STEP
static final Sound
Sound.BLOCK_COMPARATOR_CLICK
static final Sound
Sound.BLOCK_COMPOSTER_EMPTY
static final Sound
Sound.BLOCK_COMPOSTER_FILL
static final Sound
static final Sound
Sound.BLOCK_COMPOSTER_READY
static final Sound
Sound.BLOCK_CONDUIT_ACTIVATE
static final Sound
Sound.BLOCK_CONDUIT_AMBIENT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CONDUIT_DEACTIVATE
static final Sound
Sound.BLOCK_COPPER_BREAK
static final Sound
Sound.BLOCK_COPPER_BULB_BREAK
static final Sound
Sound.BLOCK_COPPER_BULB_FALL
static final Sound
Sound.BLOCK_COPPER_BULB_HIT
static final Sound
Sound.BLOCK_COPPER_BULB_PLACE
static final Sound
Sound.BLOCK_COPPER_BULB_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_COPPER_DOOR_CLOSE
static final Sound
Sound.BLOCK_COPPER_DOOR_OPEN
static final Sound
Sound.BLOCK_COPPER_FALL
static final Sound
Sound.BLOCK_COPPER_GRATE_BREAK
static final Sound
Sound.BLOCK_COPPER_GRATE_FALL
static final Sound
Sound.BLOCK_COPPER_GRATE_HIT
static final Sound
Sound.BLOCK_COPPER_GRATE_PLACE
static final Sound
Sound.BLOCK_COPPER_GRATE_STEP
static final Sound
Sound.BLOCK_COPPER_HIT
static final Sound
Sound.BLOCK_COPPER_PLACE
static final Sound
Sound.BLOCK_COPPER_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CORAL_BLOCK_BREAK
static final Sound
Sound.BLOCK_CORAL_BLOCK_FALL
static final Sound
Sound.BLOCK_CORAL_BLOCK_HIT
static final Sound
Sound.BLOCK_CORAL_BLOCK_PLACE
static final Sound
Sound.BLOCK_CORAL_BLOCK_STEP
static final Sound
Sound.BLOCK_CRAFTER_CRAFT
static final Sound
Sound.BLOCK_CRAFTER_FAIL
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CREAKING_HEART_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_CROP_BREAK
static final Sound
static final Sound
Sound.BLOCK_DECORATED_POT_FALL
static final Sound
Sound.BLOCK_DECORATED_POT_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_DECORATED_POT_STEP
static final Sound
Sound.BLOCK_DEEPSLATE_BREAK
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_DEEPSLATE_FALL
static final Sound
Sound.BLOCK_DEEPSLATE_HIT
static final Sound
Sound.BLOCK_DEEPSLATE_PLACE
static final Sound
Sound.BLOCK_DEEPSLATE_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_DISPENSER_DISPENSE
static final Sound
Sound.BLOCK_DISPENSER_FAIL
static final Sound
Sound.BLOCK_DISPENSER_LAUNCH
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_END_GATEWAY_SPAWN
static final Sound
static final Sound
Sound.BLOCK_END_PORTAL_SPAWN
static final Sound
Sound.BLOCK_ENDER_CHEST_CLOSE
static final Sound
Sound.BLOCK_ENDER_CHEST_OPEN
static final Sound
Sound.BLOCK_FENCE_GATE_CLOSE
static final Sound
Sound.BLOCK_FENCE_GATE_OPEN
static final Sound
Sound.BLOCK_FIRE_AMBIENT
static final Sound
Sound.BLOCK_FIRE_EXTINGUISH
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_FROGLIGHT_BREAK
static final Sound
Sound.BLOCK_FROGLIGHT_FALL
static final Sound
Sound.BLOCK_FROGLIGHT_HIT
static final Sound
Sound.BLOCK_FROGLIGHT_PLACE
static final Sound
Sound.BLOCK_FROGLIGHT_STEP
static final Sound
Sound.BLOCK_FROGSPAWN_BREAK
static final Sound
Sound.BLOCK_FROGSPAWN_FALL
static final Sound
Sound.BLOCK_FROGSPAWN_HATCH
static final Sound
Sound.BLOCK_FROGSPAWN_HIT
static final Sound
Sound.BLOCK_FROGSPAWN_PLACE
static final Sound
Sound.BLOCK_FROGSPAWN_STEP
static final Sound
Sound.BLOCK_FUNGUS_BREAK
static final Sound
Sound.BLOCK_FUNGUS_FALL
static final Sound
Sound.BLOCK_FUNGUS_HIT
static final Sound
Sound.BLOCK_FUNGUS_PLACE
static final Sound
Sound.BLOCK_FUNGUS_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_GLASS_BREAK
static final Sound
Sound.BLOCK_GLASS_FALL
static final Sound
Sound.BLOCK_GLASS_HIT
static final Sound
Sound.BLOCK_GLASS_PLACE
static final Sound
Sound.BLOCK_GLASS_STEP
static final Sound
Sound.BLOCK_GRASS_BREAK
static final Sound
Sound.BLOCK_GRASS_FALL
static final Sound
Sound.BLOCK_GRASS_HIT
static final Sound
Sound.BLOCK_GRASS_PLACE
static final Sound
Sound.BLOCK_GRASS_STEP
static final Sound
Sound.BLOCK_GRAVEL_BREAK
static final Sound
Sound.BLOCK_GRAVEL_FALL
static final Sound
Sound.BLOCK_GRAVEL_HIT
static final Sound
Sound.BLOCK_GRAVEL_PLACE
static final Sound
Sound.BLOCK_GRAVEL_STEP
static final Sound
Sound.BLOCK_GRINDSTONE_USE
static final Sound
Sound.BLOCK_GROWING_PLANT_CROP
static final Sound
static final Sound
Sound.BLOCK_HANGING_ROOTS_FALL
static final Sound
Sound.BLOCK_HANGING_ROOTS_HIT
static final Sound
static final Sound
Sound.BLOCK_HANGING_ROOTS_STEP
static final Sound
Sound.BLOCK_HANGING_SIGN_BREAK
static final Sound
Sound.BLOCK_HANGING_SIGN_FALL
static final Sound
Sound.BLOCK_HANGING_SIGN_HIT
static final Sound
Sound.BLOCK_HANGING_SIGN_PLACE
static final Sound
Sound.BLOCK_HANGING_SIGN_STEP
static final Sound
static final Sound
Sound.BLOCK_HEAVY_CORE_BREAK
static final Sound
Sound.BLOCK_HEAVY_CORE_FALL
static final Sound
Sound.BLOCK_HEAVY_CORE_HIT
static final Sound
Sound.BLOCK_HEAVY_CORE_PLACE
static final Sound
Sound.BLOCK_HEAVY_CORE_STEP
static final Sound
Sound.BLOCK_HONEY_BLOCK_BREAK
static final Sound
Sound.BLOCK_HONEY_BLOCK_FALL
static final Sound
Sound.BLOCK_HONEY_BLOCK_HIT
static final Sound
Sound.BLOCK_HONEY_BLOCK_PLACE
static final Sound
Sound.BLOCK_HONEY_BLOCK_SLIDE
static final Sound
Sound.BLOCK_HONEY_BLOCK_STEP
static final Sound
Sound.BLOCK_IRON_DOOR_CLOSE
static final Sound
Sound.BLOCK_IRON_DOOR_OPEN
static final Sound
static final Sound
Sound.BLOCK_IRON_TRAPDOOR_OPEN
static final Sound
Sound.BLOCK_LADDER_BREAK
static final Sound
Sound.BLOCK_LADDER_FALL
static final Sound
Sound.BLOCK_LADDER_HIT
static final Sound
Sound.BLOCK_LADDER_PLACE
static final Sound
Sound.BLOCK_LADDER_STEP
static final Sound
Sound.BLOCK_LANTERN_BREAK
static final Sound
Sound.BLOCK_LANTERN_FALL
static final Sound
Sound.BLOCK_LANTERN_HIT
static final Sound
Sound.BLOCK_LANTERN_PLACE
static final Sound
Sound.BLOCK_LANTERN_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_LAVA_AMBIENT
static final Sound
Sound.BLOCK_LAVA_EXTINGUISH
static final Sound
Sound.BLOCK_LAVA_POP
static final Sound
Sound.BLOCK_LEVER_CLICK
static final Sound
Sound.BLOCK_LILY_PAD_PLACE
static final Sound
Sound.BLOCK_LODESTONE_BREAK
static final Sound
Sound.BLOCK_LODESTONE_FALL
static final Sound
Sound.BLOCK_LODESTONE_HIT
static final Sound
Sound.BLOCK_LODESTONE_PLACE
static final Sound
Sound.BLOCK_LODESTONE_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_MANGROVE_ROOTS_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_METAL_BREAK
static final Sound
Sound.BLOCK_METAL_FALL
static final Sound
Sound.BLOCK_METAL_HIT
static final Sound
Sound.BLOCK_METAL_PLACE
static final Sound
static final Sound
static final Sound
Sound.BLOCK_METAL_STEP
static final Sound
Sound.BLOCK_MOSS_BREAK
static final Sound
Sound.BLOCK_MOSS_CARPET_BREAK
static final Sound
Sound.BLOCK_MOSS_CARPET_FALL
static final Sound
Sound.BLOCK_MOSS_CARPET_HIT
static final Sound
Sound.BLOCK_MOSS_CARPET_PLACE
static final Sound
Sound.BLOCK_MOSS_CARPET_STEP
static final Sound
Sound.BLOCK_MOSS_FALL
static final Sound
Sound.BLOCK_MOSS_HIT
static final Sound
Sound.BLOCK_MOSS_PLACE
static final Sound
Sound.BLOCK_MOSS_STEP
static final Sound
Sound.BLOCK_MUD_BREAK
static final Sound
Sound.BLOCK_MUD_BRICKS_BREAK
static final Sound
Sound.BLOCK_MUD_BRICKS_FALL
static final Sound
Sound.BLOCK_MUD_BRICKS_HIT
static final Sound
Sound.BLOCK_MUD_BRICKS_PLACE
static final Sound
Sound.BLOCK_MUD_BRICKS_STEP
static final Sound
Sound.BLOCK_MUD_FALL
static final Sound
Sound.BLOCK_MUD_HIT
static final Sound
Sound.BLOCK_MUD_PLACE
static final Sound
Sound.BLOCK_MUD_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_BRICKS_FALL
static final Sound
Sound.BLOCK_NETHER_BRICKS_HIT
static final Sound
static final Sound
Sound.BLOCK_NETHER_BRICKS_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_ORE_BREAK
static final Sound
Sound.BLOCK_NETHER_ORE_FALL
static final Sound
Sound.BLOCK_NETHER_ORE_HIT
static final Sound
Sound.BLOCK_NETHER_ORE_PLACE
static final Sound
Sound.BLOCK_NETHER_ORE_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_SPROUTS_HIT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_WART_BREAK
static final Sound
Sound.BLOCK_NETHER_WOOD_BREAK
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_WOOD_FALL
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_WOOD_HIT
static final Sound
Sound.BLOCK_NETHER_WOOD_PLACE
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHER_WOOD_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NETHERRACK_BREAK
static final Sound
Sound.BLOCK_NETHERRACK_FALL
static final Sound
Sound.BLOCK_NETHERRACK_HIT
static final Sound
Sound.BLOCK_NETHERRACK_PLACE
static final Sound
Sound.BLOCK_NETHERRACK_STEP
static final Sound
Sound.BLOCK_NOTE_BLOCK_BANJO
static final Sound
static final Sound
Sound.BLOCK_NOTE_BLOCK_BASS
static final Sound
Sound.BLOCK_NOTE_BLOCK_BELL
static final Sound
Sound.BLOCK_NOTE_BLOCK_BIT
static final Sound
Sound.BLOCK_NOTE_BLOCK_CHIME
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NOTE_BLOCK_FLUTE
static final Sound
Sound.BLOCK_NOTE_BLOCK_GUITAR
static final Sound
Sound.BLOCK_NOTE_BLOCK_HARP
static final Sound
Sound.BLOCK_NOTE_BLOCK_HAT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_NOTE_BLOCK_PLING
static final Sound
Sound.BLOCK_NOTE_BLOCK_SNARE
static final Sound
static final Sound
Sound.BLOCK_NYLIUM_BREAK
static final Sound
Sound.BLOCK_NYLIUM_FALL
static final Sound
Sound.BLOCK_NYLIUM_HIT
static final Sound
Sound.BLOCK_NYLIUM_PLACE
static final Sound
Sound.BLOCK_NYLIUM_STEP
static final Sound
Sound.BLOCK_PACKED_MUD_BREAK
static final Sound
Sound.BLOCK_PACKED_MUD_FALL
static final Sound
Sound.BLOCK_PACKED_MUD_HIT
static final Sound
Sound.BLOCK_PACKED_MUD_PLACE
static final Sound
Sound.BLOCK_PACKED_MUD_STEP
static final Sound
static final Sound
Sound.BLOCK_PINK_PETALS_BREAK
static final Sound
Sound.BLOCK_PINK_PETALS_FALL
static final Sound
Sound.BLOCK_PINK_PETALS_HIT
static final Sound
Sound.BLOCK_PINK_PETALS_PLACE
static final Sound
Sound.BLOCK_PINK_PETALS_STEP
static final Sound
Sound.BLOCK_PISTON_CONTRACT
static final Sound
Sound.BLOCK_PISTON_EXTEND
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_POLISHED_TUFF_FALL
static final Sound
Sound.BLOCK_POLISHED_TUFF_HIT
static final Sound
static final Sound
Sound.BLOCK_POLISHED_TUFF_STEP
static final Sound
Sound.BLOCK_PORTAL_AMBIENT
static final Sound
Sound.BLOCK_PORTAL_TRAVEL
static final Sound
Sound.BLOCK_PORTAL_TRIGGER
static final Sound
Sound.BLOCK_POWDER_SNOW_BREAK
static final Sound
Sound.BLOCK_POWDER_SNOW_FALL
static final Sound
Sound.BLOCK_POWDER_SNOW_HIT
static final Sound
Sound.BLOCK_POWDER_SNOW_PLACE
static final Sound
Sound.BLOCK_POWDER_SNOW_STEP
static final Sound
Sound.BLOCK_PUMPKIN_CARVE
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_ROOTED_DIRT_BREAK
static final Sound
Sound.BLOCK_ROOTED_DIRT_FALL
static final Sound
Sound.BLOCK_ROOTED_DIRT_HIT
static final Sound
Sound.BLOCK_ROOTED_DIRT_PLACE
static final Sound
Sound.BLOCK_ROOTED_DIRT_STEP
static final Sound
Sound.BLOCK_ROOTS_BREAK
static final Sound
Sound.BLOCK_ROOTS_FALL
static final Sound
Sound.BLOCK_ROOTS_HIT
static final Sound
Sound.BLOCK_ROOTS_PLACE
static final Sound
Sound.BLOCK_ROOTS_STEP
static final Sound
Sound.BLOCK_SAND_BREAK
static final Sound
Sound.BLOCK_SAND_FALL
static final Sound
Sound.BLOCK_SAND_HIT
static final Sound
Sound.BLOCK_SAND_PLACE
static final Sound
Sound.BLOCK_SAND_STEP
static final Sound
Sound.BLOCK_SCAFFOLDING_BREAK
static final Sound
Sound.BLOCK_SCAFFOLDING_FALL
static final Sound
Sound.BLOCK_SCAFFOLDING_HIT
static final Sound
Sound.BLOCK_SCAFFOLDING_PLACE
static final Sound
Sound.BLOCK_SCAFFOLDING_STEP
static final Sound
Sound.BLOCK_SCULK_BREAK
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SCULK_CATALYST_HIT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SCULK_CHARGE
static final Sound
Sound.BLOCK_SCULK_FALL
static final Sound
Sound.BLOCK_SCULK_HIT
static final Sound
Sound.BLOCK_SCULK_PLACE
static final Sound
Sound.BLOCK_SCULK_SENSOR_BREAK
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SCULK_SENSOR_FALL
static final Sound
Sound.BLOCK_SCULK_SENSOR_HIT
static final Sound
Sound.BLOCK_SCULK_SENSOR_PLACE
static final Sound
Sound.BLOCK_SCULK_SENSOR_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SCULK_SHRIEKER_HIT
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SCULK_SPREAD
static final Sound
Sound.BLOCK_SCULK_STEP
static final Sound
Sound.BLOCK_SCULK_VEIN_BREAK
static final Sound
Sound.BLOCK_SCULK_VEIN_FALL
static final Sound
Sound.BLOCK_SCULK_VEIN_HIT
static final Sound
Sound.BLOCK_SCULK_VEIN_PLACE
static final Sound
Sound.BLOCK_SCULK_VEIN_STEP
static final Sound
Sound.BLOCK_SHROOMLIGHT_BREAK
static final Sound
Sound.BLOCK_SHROOMLIGHT_FALL
static final Sound
Sound.BLOCK_SHROOMLIGHT_HIT
static final Sound
Sound.BLOCK_SHROOMLIGHT_PLACE
static final Sound
Sound.BLOCK_SHROOMLIGHT_STEP
static final Sound
Sound.BLOCK_SHULKER_BOX_CLOSE
static final Sound
Sound.BLOCK_SHULKER_BOX_OPEN
static final Sound
static final Sound
Sound.BLOCK_SLIME_BLOCK_BREAK
static final Sound
Sound.BLOCK_SLIME_BLOCK_FALL
static final Sound
Sound.BLOCK_SLIME_BLOCK_HIT
static final Sound
Sound.BLOCK_SLIME_BLOCK_PLACE
static final Sound
Sound.BLOCK_SLIME_BLOCK_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SMALL_DRIPLEAF_HIT
static final Sound
static final Sound
static final Sound
Sound.BLOCK_SMITHING_TABLE_USE
static final Sound
Sound.BLOCK_SMOKER_SMOKE
static final Sound
Sound.BLOCK_SNIFFER_EGG_CRACK
static final Sound
Sound.BLOCK_SNIFFER_EGG_HATCH
static final Sound
Sound.BLOCK_SNIFFER_EGG_PLOP
static final Sound
Sound.BLOCK_SNOW_BREAK
static final Sound
Sound.BLOCK_SNOW_FALL
static final Sound
Sound.BLOCK_SNOW_HIT
static final Sound
Sound.BLOCK_SNOW_PLACE
static final Sound
Sound.BLOCK_SNOW_STEP
static final Sound
Sound.BLOCK_SOUL_SAND_BREAK
static final Sound
Sound.BLOCK_SOUL_SAND_FALL
static final Sound
Sound.BLOCK_SOUL_SAND_HIT
static final Sound
Sound.BLOCK_SOUL_SAND_PLACE
static final Sound
Sound.BLOCK_SOUL_SAND_STEP
static final Sound
Sound.BLOCK_SOUL_SOIL_BREAK
static final Sound
Sound.BLOCK_SOUL_SOIL_FALL
static final Sound
Sound.BLOCK_SOUL_SOIL_HIT
static final Sound
Sound.BLOCK_SOUL_SOIL_PLACE
static final Sound
Sound.BLOCK_SOUL_SOIL_STEP
static final Sound
Sound.BLOCK_SPAWNER_BREAK
static final Sound
Sound.BLOCK_SPAWNER_FALL
static final Sound
Sound.BLOCK_SPAWNER_HIT
static final Sound
Sound.BLOCK_SPAWNER_PLACE
static final Sound
Sound.BLOCK_SPAWNER_STEP
static final Sound
Sound.BLOCK_SPONGE_ABSORB
static final Sound
Sound.BLOCK_SPONGE_BREAK
static final Sound
Sound.BLOCK_SPONGE_FALL
static final Sound
Sound.BLOCK_SPONGE_HIT
static final Sound
Sound.BLOCK_SPONGE_PLACE
static final Sound
Sound.BLOCK_SPONGE_STEP
static final Sound
static final Sound
Sound.BLOCK_SPORE_BLOSSOM_FALL
static final Sound
Sound.BLOCK_SPORE_BLOSSOM_HIT
static final Sound
static final Sound
Sound.BLOCK_SPORE_BLOSSOM_STEP
static final Sound
Sound.BLOCK_STEM_BREAK
static final Sound
Sound.BLOCK_STEM_FALL
static final Sound
Sound.BLOCK_STEM_HIT
static final Sound
Sound.BLOCK_STEM_PLACE
static final Sound
Sound.BLOCK_STEM_STEP
static final Sound
Sound.BLOCK_STONE_BREAK
static final Sound
static final Sound
static final Sound
Sound.BLOCK_STONE_FALL
static final Sound
Sound.BLOCK_STONE_HIT
static final Sound
Sound.BLOCK_STONE_PLACE
static final Sound
static final Sound
static final Sound
Sound.BLOCK_STONE_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_TRIAL_SPAWNER_FALL
static final Sound
Sound.BLOCK_TRIAL_SPAWNER_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_TRIAL_SPAWNER_STEP
static final Sound
Sound.BLOCK_TRIPWIRE_ATTACH
static final Sound
Sound.BLOCK_TRIPWIRE_CLICK_OFF
static final Sound
Sound.BLOCK_TRIPWIRE_CLICK_ON
static final Sound
Sound.BLOCK_TRIPWIRE_DETACH
static final Sound
Sound.BLOCK_TUFF_BREAK
static final Sound
Sound.BLOCK_TUFF_BRICKS_BREAK
static final Sound
Sound.BLOCK_TUFF_BRICKS_FALL
static final Sound
Sound.BLOCK_TUFF_BRICKS_HIT
static final Sound
Sound.BLOCK_TUFF_BRICKS_PLACE
static final Sound
Sound.BLOCK_TUFF_BRICKS_STEP
static final Sound
Sound.BLOCK_TUFF_FALL
static final Sound
Sound.BLOCK_TUFF_HIT
static final Sound
Sound.BLOCK_TUFF_PLACE
static final Sound
Sound.BLOCK_TUFF_STEP
static final Sound
Sound.BLOCK_VAULT_ACTIVATE
static final Sound
Sound.BLOCK_VAULT_AMBIENT
static final Sound
Sound.BLOCK_VAULT_BREAK
static final Sound
static final Sound
Sound.BLOCK_VAULT_DEACTIVATE
static final Sound
Sound.BLOCK_VAULT_EJECT_ITEM
static final Sound
Sound.BLOCK_VAULT_FALL
static final Sound
Sound.BLOCK_VAULT_HIT
static final Sound
Sound.BLOCK_VAULT_INSERT_ITEM
static final Sound
static final Sound
Sound.BLOCK_VAULT_OPEN_SHUTTER
static final Sound
Sound.BLOCK_VAULT_PLACE
static final Sound
static final Sound
Sound.BLOCK_VAULT_STEP
static final Sound
Sound.BLOCK_VINE_BREAK
static final Sound
Sound.BLOCK_VINE_FALL
static final Sound
Sound.BLOCK_VINE_HIT
static final Sound
Sound.BLOCK_VINE_PLACE
static final Sound
Sound.BLOCK_VINE_STEP
static final Sound
Sound.BLOCK_WART_BLOCK_BREAK
static final Sound
Sound.BLOCK_WART_BLOCK_FALL
static final Sound
Sound.BLOCK_WART_BLOCK_HIT
static final Sound
Sound.BLOCK_WART_BLOCK_PLACE
static final Sound
Sound.BLOCK_WART_BLOCK_STEP
static final Sound
Sound.BLOCK_WATER_AMBIENT
static final Sound
static final Sound
Sound.BLOCK_WEEPING_VINES_FALL
static final Sound
Sound.BLOCK_WEEPING_VINES_HIT
static final Sound
static final Sound
Sound.BLOCK_WEEPING_VINES_STEP
static final Sound
Sound.BLOCK_WET_GRASS_BREAK
static final Sound
Sound.BLOCK_WET_GRASS_FALL
static final Sound
Sound.BLOCK_WET_GRASS_HIT
static final Sound
Sound.BLOCK_WET_GRASS_PLACE
static final Sound
Sound.BLOCK_WET_GRASS_STEP
static final Sound
Sound.BLOCK_WET_SPONGE_BREAK
static final Sound
Sound.BLOCK_WET_SPONGE_DRIES
static final Sound
Sound.BLOCK_WET_SPONGE_FALL
static final Sound
Sound.BLOCK_WET_SPONGE_HIT
static final Sound
Sound.BLOCK_WET_SPONGE_PLACE
static final Sound
Sound.BLOCK_WET_SPONGE_STEP
static final Sound
Sound.BLOCK_WOOD_BREAK
static final Sound
Sound.BLOCK_WOOD_FALL
static final Sound
Sound.BLOCK_WOOD_HIT
static final Sound
Sound.BLOCK_WOOD_PLACE
static final Sound
Sound.BLOCK_WOOD_STEP
static final Sound
static final Sound
static final Sound
Sound.BLOCK_WOODEN_DOOR_CLOSE
static final Sound
Sound.BLOCK_WOODEN_DOOR_OPEN
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.BLOCK_WOOL_BREAK
static final Sound
Sound.BLOCK_WOOL_FALL
static final Sound
Sound.BLOCK_WOOL_HIT
static final Sound
Sound.BLOCK_WOOL_PLACE
static final Sound
Sound.BLOCK_WOOL_STEP
static final Sound
Sound.ENCHANT_THORNS_HIT
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ALLAY_DEATH
static final Sound
Sound.ENTITY_ALLAY_HURT
static final Sound
Sound.ENTITY_ALLAY_ITEM_GIVEN
static final Sound
Sound.ENTITY_ALLAY_ITEM_TAKEN
static final Sound
Sound.ENTITY_ALLAY_ITEM_THROWN
static final Sound
Sound.ENTITY_ARMADILLO_AMBIENT
static final Sound
Sound.ENTITY_ARMADILLO_BRUSH
static final Sound
Sound.ENTITY_ARMADILLO_DEATH
static final Sound
Sound.ENTITY_ARMADILLO_EAT
static final Sound
Sound.ENTITY_ARMADILLO_HURT
static final Sound
static final Sound
Sound.ENTITY_ARMADILLO_LAND
static final Sound
Sound.ENTITY_ARMADILLO_PEEK
static final Sound
Sound.ENTITY_ARMADILLO_ROLL
static final Sound
static final Sound
Sound.ENTITY_ARMADILLO_STEP
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ARMOR_STAND_BREAK
static final Sound
Sound.ENTITY_ARMOR_STAND_FALL
static final Sound
Sound.ENTITY_ARMOR_STAND_HIT
static final Sound
Sound.ENTITY_ARMOR_STAND_PLACE
static final Sound
Sound.ENTITY_ARROW_HIT
static final Sound
Sound.ENTITY_ARROW_HIT_PLAYER
static final Sound
Sound.ENTITY_ARROW_SHOOT
static final Sound
Sound.ENTITY_AXOLOTL_ATTACK
static final Sound
Sound.ENTITY_AXOLOTL_DEATH
static final Sound
Sound.ENTITY_AXOLOTL_HURT
static final Sound
Sound.ENTITY_AXOLOTL_IDLE_AIR
static final Sound
static final Sound
Sound.ENTITY_AXOLOTL_SPLASH
static final Sound
Sound.ENTITY_AXOLOTL_SWIM
static final Sound
Sound.ENTITY_BAT_AMBIENT
static final Sound
Sound.ENTITY_BAT_DEATH
static final Sound
Sound.ENTITY_BAT_HURT
static final Sound
Sound.ENTITY_BAT_LOOP
static final Sound
Sound.ENTITY_BAT_TAKEOFF
static final Sound
Sound.ENTITY_BEE_DEATH
static final Sound
Sound.ENTITY_BEE_HURT
static final Sound
Sound.ENTITY_BEE_LOOP
static final Sound
static final Sound
Sound.ENTITY_BEE_POLLINATE
static final Sound
Sound.ENTITY_BEE_STING
static final Sound
Sound.ENTITY_BLAZE_AMBIENT
static final Sound
Sound.ENTITY_BLAZE_BURN
static final Sound
Sound.ENTITY_BLAZE_DEATH
static final Sound
Sound.ENTITY_BLAZE_HURT
static final Sound
Sound.ENTITY_BLAZE_SHOOT
static final Sound
Sound.ENTITY_BOAT_PADDLE_LAND
static final Sound
Sound.ENTITY_BOAT_PADDLE_WATER
static final Sound
Sound.ENTITY_BOGGED_AMBIENT
static final Sound
Sound.ENTITY_BOGGED_DEATH
static final Sound
Sound.ENTITY_BOGGED_HURT
static final Sound
Sound.ENTITY_BOGGED_SHEAR
static final Sound
Sound.ENTITY_BOGGED_STEP
static final Sound
Sound.ENTITY_BREEZE_CHARGE
static final Sound
Sound.ENTITY_BREEZE_DEATH
static final Sound
Sound.ENTITY_BREEZE_DEFLECT
static final Sound
Sound.ENTITY_BREEZE_HURT
static final Sound
Sound.ENTITY_BREEZE_IDLE_AIR
static final Sound
static final Sound
Sound.ENTITY_BREEZE_INHALE
static final Sound
Sound.ENTITY_BREEZE_JUMP
static final Sound
Sound.ENTITY_BREEZE_LAND
static final Sound
Sound.ENTITY_BREEZE_SHOOT
static final Sound
Sound.ENTITY_BREEZE_SLIDE
static final Sound
Sound.ENTITY_BREEZE_WHIRL
static final Sound
Sound.ENTITY_BREEZE_WIND_BURST
static final Sound
Sound.ENTITY_CAMEL_AMBIENT
static final Sound
Sound.ENTITY_CAMEL_DASH
static final Sound
Sound.ENTITY_CAMEL_DASH_READY
static final Sound
Sound.ENTITY_CAMEL_DEATH
static final Sound
Sound.ENTITY_CAMEL_EAT
static final Sound
Sound.ENTITY_CAMEL_HURT
static final Sound
Sound.ENTITY_CAMEL_SADDLE
static final Sound
Sound.ENTITY_CAMEL_SIT
static final Sound
Sound.ENTITY_CAMEL_STAND
static final Sound
Sound.ENTITY_CAMEL_STEP
static final Sound
Sound.ENTITY_CAMEL_STEP_SAND
static final Sound
Sound.ENTITY_CAT_AMBIENT
static final Sound
Sound.ENTITY_CAT_BEG_FOR_FOOD
static final Sound
Sound.ENTITY_CAT_DEATH
static final Sound
Sound.ENTITY_CAT_EAT
static final Sound
Sound.ENTITY_CAT_HISS
static final Sound
Sound.ENTITY_CAT_HURT
static final Sound
Sound.ENTITY_CAT_PURR
static final Sound
Sound.ENTITY_CAT_PURREOW
static final Sound
Sound.ENTITY_CAT_STRAY_AMBIENT
static final Sound
Sound.ENTITY_CHICKEN_AMBIENT
static final Sound
Sound.ENTITY_CHICKEN_DEATH
static final Sound
Sound.ENTITY_CHICKEN_EGG
static final Sound
Sound.ENTITY_CHICKEN_HURT
static final Sound
Sound.ENTITY_CHICKEN_STEP
static final Sound
Sound.ENTITY_COD_AMBIENT
static final Sound
Sound.ENTITY_COD_DEATH
static final Sound
Sound.ENTITY_COD_FLOP
static final Sound
Sound.ENTITY_COD_HURT
static final Sound
Sound.ENTITY_COW_AMBIENT
static final Sound
Sound.ENTITY_COW_DEATH
static final Sound
Sound.ENTITY_COW_HURT
static final Sound
Sound.ENTITY_COW_MILK
static final Sound
Sound.ENTITY_COW_STEP
static final Sound
Sound.ENTITY_CREAKING_ACTIVATE
static final Sound
Sound.ENTITY_CREAKING_AMBIENT
static final Sound
Sound.ENTITY_CREAKING_ATTACK
static final Sound
static final Sound
Sound.ENTITY_CREAKING_DEATH
static final Sound
Sound.ENTITY_CREAKING_FREEZE
static final Sound
Sound.ENTITY_CREAKING_SPAWN
static final Sound
Sound.ENTITY_CREAKING_STEP
static final Sound
Sound.ENTITY_CREAKING_SWAY
static final Sound
Sound.ENTITY_CREAKING_UNFREEZE
static final Sound
Sound.ENTITY_CREEPER_DEATH
static final Sound
Sound.ENTITY_CREEPER_HURT
static final Sound
Sound.ENTITY_CREEPER_PRIMED
static final Sound
Sound.ENTITY_DOLPHIN_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_DOLPHIN_ATTACK
static final Sound
Sound.ENTITY_DOLPHIN_DEATH
static final Sound
Sound.ENTITY_DOLPHIN_EAT
static final Sound
Sound.ENTITY_DOLPHIN_HURT
static final Sound
Sound.ENTITY_DOLPHIN_JUMP
static final Sound
Sound.ENTITY_DOLPHIN_PLAY
static final Sound
Sound.ENTITY_DOLPHIN_SPLASH
static final Sound
Sound.ENTITY_DOLPHIN_SWIM
static final Sound
Sound.ENTITY_DONKEY_AMBIENT
static final Sound
Sound.ENTITY_DONKEY_ANGRY
static final Sound
Sound.ENTITY_DONKEY_CHEST
static final Sound
Sound.ENTITY_DONKEY_DEATH
static final Sound
Sound.ENTITY_DONKEY_EAT
static final Sound
Sound.ENTITY_DONKEY_HURT
static final Sound
Sound.ENTITY_DONKEY_JUMP
static final Sound
static final Sound
Sound.ENTITY_DROWNED_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_DROWNED_DEATH
static final Sound
static final Sound
Sound.ENTITY_DROWNED_HURT
static final Sound
static final Sound
Sound.ENTITY_DROWNED_SHOOT
static final Sound
Sound.ENTITY_DROWNED_STEP
static final Sound
Sound.ENTITY_DROWNED_SWIM
static final Sound
Sound.ENTITY_EGG_THROW
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ENDER_DRAGON_FLAP
static final Sound
static final Sound
Sound.ENTITY_ENDER_DRAGON_HURT
static final Sound
static final Sound
Sound.ENTITY_ENDER_EYE_DEATH
static final Sound
Sound.ENTITY_ENDER_EYE_LAUNCH
static final Sound
Sound.ENTITY_ENDER_PEARL_THROW
static final Sound
Sound.ENTITY_ENDERMAN_AMBIENT
static final Sound
Sound.ENTITY_ENDERMAN_DEATH
static final Sound
Sound.ENTITY_ENDERMAN_HURT
static final Sound
Sound.ENTITY_ENDERMAN_SCREAM
static final Sound
Sound.ENTITY_ENDERMAN_STARE
static final Sound
Sound.ENTITY_ENDERMAN_TELEPORT
static final Sound
Sound.ENTITY_ENDERMITE_AMBIENT
static final Sound
Sound.ENTITY_ENDERMITE_DEATH
static final Sound
Sound.ENTITY_ENDERMITE_HURT
static final Sound
Sound.ENTITY_ENDERMITE_STEP
static final Sound
Sound.ENTITY_EVOKER_AMBIENT
static final Sound
Sound.ENTITY_EVOKER_CAST_SPELL
static final Sound
Sound.ENTITY_EVOKER_CELEBRATE
static final Sound
Sound.ENTITY_EVOKER_DEATH
static final Sound
static final Sound
Sound.ENTITY_EVOKER_HURT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_FISH_SWIM
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_FOX_AGGRO
static final Sound
Sound.ENTITY_FOX_AMBIENT
static final Sound
Sound.ENTITY_FOX_BITE
static final Sound
Sound.ENTITY_FOX_DEATH
static final Sound
Sound.ENTITY_FOX_EAT
static final Sound
Sound.ENTITY_FOX_HURT
static final Sound
Sound.ENTITY_FOX_SCREECH
static final Sound
Sound.ENTITY_FOX_SLEEP
static final Sound
Sound.ENTITY_FOX_SNIFF
static final Sound
Sound.ENTITY_FOX_SPIT
static final Sound
Sound.ENTITY_FOX_TELEPORT
static final Sound
Sound.ENTITY_FROG_AMBIENT
static final Sound
Sound.ENTITY_FROG_DEATH
static final Sound
Sound.ENTITY_FROG_EAT
static final Sound
Sound.ENTITY_FROG_HURT
static final Sound
Sound.ENTITY_FROG_LAY_SPAWN
static final Sound
Sound.ENTITY_FROG_LONG_JUMP
static final Sound
Sound.ENTITY_FROG_STEP
static final Sound
Sound.ENTITY_FROG_TONGUE
static final Sound
Sound.ENTITY_GENERIC_BIG_FALL
static final Sound
Sound.ENTITY_GENERIC_BURN
static final Sound
Sound.ENTITY_GENERIC_DEATH
static final Sound
Sound.ENTITY_GENERIC_DRINK
static final Sound
Sound.ENTITY_GENERIC_EAT
static final Sound
Sound.ENTITY_GENERIC_EXPLODE
static final Sound
static final Sound
Sound.ENTITY_GENERIC_HURT
static final Sound
static final Sound
Sound.ENTITY_GENERIC_SPLASH
static final Sound
Sound.ENTITY_GENERIC_SWIM
static final Sound
Sound.ENTITY_GHAST_AMBIENT
static final Sound
Sound.ENTITY_GHAST_DEATH
static final Sound
Sound.ENTITY_GHAST_HURT
static final Sound
Sound.ENTITY_GHAST_SCREAM
static final Sound
Sound.ENTITY_GHAST_SHOOT
static final Sound
Sound.ENTITY_GHAST_WARN
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_GLOW_SQUID_DEATH
static final Sound
Sound.ENTITY_GLOW_SQUID_HURT
static final Sound
Sound.ENTITY_GLOW_SQUID_SQUIRT
static final Sound
Sound.ENTITY_GOAT_AMBIENT
static final Sound
Sound.ENTITY_GOAT_DEATH
static final Sound
Sound.ENTITY_GOAT_EAT
static final Sound
Sound.ENTITY_GOAT_HORN_BREAK
static final Sound
Sound.ENTITY_GOAT_HURT
static final Sound
Sound.ENTITY_GOAT_LONG_JUMP
static final Sound
Sound.ENTITY_GOAT_MILK
static final Sound
Sound.ENTITY_GOAT_PREPARE_RAM
static final Sound
Sound.ENTITY_GOAT_RAM_IMPACT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_GOAT_STEP
static final Sound
Sound.ENTITY_GUARDIAN_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_GUARDIAN_ATTACK
static final Sound
Sound.ENTITY_GUARDIAN_DEATH
static final Sound
static final Sound
Sound.ENTITY_GUARDIAN_FLOP
static final Sound
Sound.ENTITY_GUARDIAN_HURT
static final Sound
static final Sound
Sound.ENTITY_HOGLIN_AMBIENT
static final Sound
Sound.ENTITY_HOGLIN_ANGRY
static final Sound
Sound.ENTITY_HOGLIN_ATTACK
static final Sound
static final Sound
Sound.ENTITY_HOGLIN_DEATH
static final Sound
Sound.ENTITY_HOGLIN_HURT
static final Sound
Sound.ENTITY_HOGLIN_RETREAT
static final Sound
Sound.ENTITY_HOGLIN_STEP
static final Sound
Sound.ENTITY_HORSE_AMBIENT
static final Sound
Sound.ENTITY_HORSE_ANGRY
static final Sound
Sound.ENTITY_HORSE_ARMOR
static final Sound
Sound.ENTITY_HORSE_BREATHE
static final Sound
Sound.ENTITY_HORSE_DEATH
static final Sound
Sound.ENTITY_HORSE_EAT
static final Sound
Sound.ENTITY_HORSE_GALLOP
static final Sound
Sound.ENTITY_HORSE_HURT
static final Sound
Sound.ENTITY_HORSE_JUMP
static final Sound
Sound.ENTITY_HORSE_LAND
static final Sound
Sound.ENTITY_HORSE_SADDLE
static final Sound
Sound.ENTITY_HORSE_STEP
static final Sound
Sound.ENTITY_HORSE_STEP_WOOD
static final Sound
Sound.ENTITY_HOSTILE_BIG_FALL
static final Sound
Sound.ENTITY_HOSTILE_DEATH
static final Sound
Sound.ENTITY_HOSTILE_HURT
static final Sound
static final Sound
Sound.ENTITY_HOSTILE_SPLASH
static final Sound
Sound.ENTITY_HOSTILE_SWIM
static final Sound
Sound.ENTITY_HUSK_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_HUSK_DEATH
static final Sound
Sound.ENTITY_HUSK_HURT
static final Sound
Sound.ENTITY_HUSK_STEP
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ILLUSIONER_DEATH
static final Sound
Sound.ENTITY_ILLUSIONER_HURT
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_IRON_GOLEM_ATTACK
static final Sound
Sound.ENTITY_IRON_GOLEM_DAMAGE
static final Sound
Sound.ENTITY_IRON_GOLEM_DEATH
static final Sound
Sound.ENTITY_IRON_GOLEM_HURT
static final Sound
Sound.ENTITY_IRON_GOLEM_REPAIR
static final Sound
Sound.ENTITY_IRON_GOLEM_STEP
static final Sound
Sound.ENTITY_ITEM_BREAK
static final Sound
static final Sound
Sound.ENTITY_ITEM_FRAME_BREAK
static final Sound
Sound.ENTITY_ITEM_FRAME_PLACE
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ITEM_PICKUP
static final Sound
Sound.ENTITY_LEASH_KNOT_BREAK
static final Sound
Sound.ENTITY_LEASH_KNOT_PLACE
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_LLAMA_AMBIENT
static final Sound
Sound.ENTITY_LLAMA_ANGRY
static final Sound
Sound.ENTITY_LLAMA_CHEST
static final Sound
Sound.ENTITY_LLAMA_DEATH
static final Sound
Sound.ENTITY_LLAMA_EAT
static final Sound
Sound.ENTITY_LLAMA_HURT
static final Sound
Sound.ENTITY_LLAMA_SPIT
static final Sound
Sound.ENTITY_LLAMA_STEP
static final Sound
Sound.ENTITY_LLAMA_SWAG
static final Sound
Sound.ENTITY_MAGMA_CUBE_DEATH
static final Sound
static final Sound
Sound.ENTITY_MAGMA_CUBE_HURT
static final Sound
static final Sound
Sound.ENTITY_MAGMA_CUBE_JUMP
static final Sound
Sound.ENTITY_MAGMA_CUBE_SQUISH
static final Sound
static final Sound
Sound.ENTITY_MINECART_INSIDE
static final Sound
static final Sound
Sound.ENTITY_MINECART_RIDING
static final Sound
Sound.ENTITY_MOOSHROOM_CONVERT
static final Sound
Sound.ENTITY_MOOSHROOM_EAT
static final Sound
Sound.ENTITY_MOOSHROOM_MILK
static final Sound
Sound.ENTITY_MOOSHROOM_SHEAR
static final Sound
static final Sound
Sound.ENTITY_MULE_AMBIENT
static final Sound
Sound.ENTITY_MULE_ANGRY
static final Sound
Sound.ENTITY_MULE_CHEST
static final Sound
Sound.ENTITY_MULE_DEATH
static final Sound
Sound.ENTITY_MULE_EAT
static final Sound
Sound.ENTITY_MULE_HURT
static final Sound
Sound.ENTITY_MULE_JUMP
static final Sound
Sound.ENTITY_OCELOT_AMBIENT
static final Sound
Sound.ENTITY_OCELOT_DEATH
static final Sound
Sound.ENTITY_OCELOT_HURT
static final Sound
Sound.ENTITY_PAINTING_BREAK
static final Sound
Sound.ENTITY_PAINTING_PLACE
static final Sound
static final Sound
Sound.ENTITY_PANDA_AMBIENT
static final Sound
Sound.ENTITY_PANDA_BITE
static final Sound
Sound.ENTITY_PANDA_CANT_BREED
static final Sound
Sound.ENTITY_PANDA_DEATH
static final Sound
Sound.ENTITY_PANDA_EAT
static final Sound
Sound.ENTITY_PANDA_HURT
static final Sound
Sound.ENTITY_PANDA_PRE_SNEEZE
static final Sound
Sound.ENTITY_PANDA_SNEEZE
static final Sound
Sound.ENTITY_PANDA_STEP
static final Sound
static final Sound
Sound.ENTITY_PARROT_AMBIENT
static final Sound
Sound.ENTITY_PARROT_DEATH
static final Sound
Sound.ENTITY_PARROT_EAT
static final Sound
Sound.ENTITY_PARROT_FLY
static final Sound
Sound.ENTITY_PARROT_HURT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_PARROT_STEP
static final Sound
Sound.ENTITY_PHANTOM_AMBIENT
static final Sound
Sound.ENTITY_PHANTOM_BITE
static final Sound
Sound.ENTITY_PHANTOM_DEATH
static final Sound
Sound.ENTITY_PHANTOM_FLAP
static final Sound
Sound.ENTITY_PHANTOM_HURT
static final Sound
Sound.ENTITY_PHANTOM_SWOOP
static final Sound
Sound.ENTITY_PIG_AMBIENT
static final Sound
Sound.ENTITY_PIG_DEATH
static final Sound
Sound.ENTITY_PIG_HURT
static final Sound
Sound.ENTITY_PIG_SADDLE
static final Sound
Sound.ENTITY_PIG_STEP
static final Sound
static final Sound
Sound.ENTITY_PIGLIN_AMBIENT
static final Sound
Sound.ENTITY_PIGLIN_ANGRY
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_PIGLIN_BRUTE_HURT
static final Sound
Sound.ENTITY_PIGLIN_BRUTE_STEP
static final Sound
Sound.ENTITY_PIGLIN_CELEBRATE
static final Sound
static final Sound
Sound.ENTITY_PIGLIN_DEATH
static final Sound
Sound.ENTITY_PIGLIN_HURT
static final Sound
Sound.ENTITY_PIGLIN_JEALOUS
static final Sound
Sound.ENTITY_PIGLIN_RETREAT
static final Sound
Sound.ENTITY_PIGLIN_STEP
static final Sound
Sound.ENTITY_PILLAGER_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_PILLAGER_DEATH
static final Sound
Sound.ENTITY_PILLAGER_HURT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_PLAYER_BIG_FALL
static final Sound
Sound.ENTITY_PLAYER_BREATH
static final Sound
Sound.ENTITY_PLAYER_BURP
static final Sound
Sound.ENTITY_PLAYER_DEATH
static final Sound
Sound.ENTITY_PLAYER_HURT
static final Sound
Sound.ENTITY_PLAYER_HURT_DROWN
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_PLAYER_LEVELUP
static final Sound
Sound.ENTITY_PLAYER_SMALL_FALL
static final Sound
Sound.ENTITY_PLAYER_SPLASH
static final Sound
static final Sound
Sound.ENTITY_PLAYER_SWIM
static final Sound
Sound.ENTITY_PLAYER_TELEPORT
static final Sound
static final Sound
static final Sound
Sound.ENTITY_POLAR_BEAR_DEATH
static final Sound
Sound.ENTITY_POLAR_BEAR_HURT
static final Sound
Sound.ENTITY_POLAR_BEAR_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_PUFFER_FISH_DEATH
static final Sound
Sound.ENTITY_PUFFER_FISH_FLOP
static final Sound
Sound.ENTITY_PUFFER_FISH_HURT
static final Sound
Sound.ENTITY_PUFFER_FISH_STING
static final Sound
Sound.ENTITY_RABBIT_AMBIENT
static final Sound
Sound.ENTITY_RABBIT_ATTACK
static final Sound
Sound.ENTITY_RABBIT_DEATH
static final Sound
Sound.ENTITY_RABBIT_HURT
static final Sound
Sound.ENTITY_RABBIT_JUMP
static final Sound
Sound.ENTITY_RAVAGER_AMBIENT
static final Sound
Sound.ENTITY_RAVAGER_ATTACK
static final Sound
Sound.ENTITY_RAVAGER_CELEBRATE
static final Sound
Sound.ENTITY_RAVAGER_DEATH
static final Sound
Sound.ENTITY_RAVAGER_HURT
static final Sound
Sound.ENTITY_RAVAGER_ROAR
static final Sound
Sound.ENTITY_RAVAGER_STEP
static final Sound
Sound.ENTITY_RAVAGER_STUNNED
static final Sound
Sound.ENTITY_SALMON_AMBIENT
static final Sound
Sound.ENTITY_SALMON_DEATH
static final Sound
Sound.ENTITY_SALMON_FLOP
static final Sound
Sound.ENTITY_SALMON_HURT
static final Sound
Sound.ENTITY_SHEEP_AMBIENT
static final Sound
Sound.ENTITY_SHEEP_DEATH
static final Sound
Sound.ENTITY_SHEEP_HURT
static final Sound
Sound.ENTITY_SHEEP_SHEAR
static final Sound
Sound.ENTITY_SHEEP_STEP
static final Sound
Sound.ENTITY_SHULKER_AMBIENT
static final Sound
static final Sound
static final Sound
Sound.ENTITY_SHULKER_CLOSE
static final Sound
Sound.ENTITY_SHULKER_DEATH
static final Sound
Sound.ENTITY_SHULKER_HURT
static final Sound
static final Sound
Sound.ENTITY_SHULKER_OPEN
static final Sound
Sound.ENTITY_SHULKER_SHOOT
static final Sound
Sound.ENTITY_SHULKER_TELEPORT
static final Sound
static final Sound
Sound.ENTITY_SILVERFISH_DEATH
static final Sound
Sound.ENTITY_SILVERFISH_HURT
static final Sound
Sound.ENTITY_SILVERFISH_STEP
static final Sound
Sound.ENTITY_SKELETON_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_SKELETON_DEATH
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_SKELETON_HURT
static final Sound
Sound.ENTITY_SKELETON_SHOOT
static final Sound
Sound.ENTITY_SKELETON_STEP
static final Sound
Sound.ENTITY_SLIME_ATTACK
static final Sound
Sound.ENTITY_SLIME_DEATH
static final Sound
Sound.ENTITY_SLIME_DEATH_SMALL
static final Sound
Sound.ENTITY_SLIME_HURT
static final Sound
Sound.ENTITY_SLIME_HURT_SMALL
static final Sound
Sound.ENTITY_SLIME_JUMP
static final Sound
Sound.ENTITY_SLIME_JUMP_SMALL
static final Sound
Sound.ENTITY_SLIME_SQUISH
static final Sound
static final Sound
Sound.ENTITY_SNIFFER_DEATH
static final Sound
Sound.ENTITY_SNIFFER_DIGGING
static final Sound
static final Sound
Sound.ENTITY_SNIFFER_DROP_SEED
static final Sound
Sound.ENTITY_SNIFFER_EAT
static final Sound
Sound.ENTITY_SNIFFER_HAPPY
static final Sound
Sound.ENTITY_SNIFFER_HURT
static final Sound
Sound.ENTITY_SNIFFER_IDLE
static final Sound
Sound.ENTITY_SNIFFER_SCENTING
static final Sound
Sound.ENTITY_SNIFFER_SEARCHING
static final Sound
Sound.ENTITY_SNIFFER_SNIFFING
static final Sound
Sound.ENTITY_SNIFFER_STEP
static final Sound
static final Sound
Sound.ENTITY_SNOW_GOLEM_DEATH
static final Sound
Sound.ENTITY_SNOW_GOLEM_HURT
static final Sound
Sound.ENTITY_SNOW_GOLEM_SHEAR
static final Sound
Sound.ENTITY_SNOW_GOLEM_SHOOT
static final Sound
Sound.ENTITY_SNOWBALL_THROW
static final Sound
Sound.ENTITY_SPIDER_AMBIENT
static final Sound
Sound.ENTITY_SPIDER_DEATH
static final Sound
Sound.ENTITY_SPIDER_HURT
static final Sound
Sound.ENTITY_SPIDER_STEP
static final Sound
static final Sound
static final Sound
Sound.ENTITY_SQUID_AMBIENT
static final Sound
Sound.ENTITY_SQUID_DEATH
static final Sound
Sound.ENTITY_SQUID_HURT
static final Sound
Sound.ENTITY_SQUID_SQUIRT
static final Sound
Sound.ENTITY_STRAY_AMBIENT
static final Sound
Sound.ENTITY_STRAY_DEATH
static final Sound
Sound.ENTITY_STRAY_HURT
static final Sound
Sound.ENTITY_STRAY_STEP
static final Sound
Sound.ENTITY_STRIDER_AMBIENT
static final Sound
Sound.ENTITY_STRIDER_DEATH
static final Sound
Sound.ENTITY_STRIDER_EAT
static final Sound
Sound.ENTITY_STRIDER_HAPPY
static final Sound
Sound.ENTITY_STRIDER_HURT
static final Sound
Sound.ENTITY_STRIDER_RETREAT
static final Sound
Sound.ENTITY_STRIDER_SADDLE
static final Sound
Sound.ENTITY_STRIDER_STEP
static final Sound
Sound.ENTITY_STRIDER_STEP_LAVA
static final Sound
Sound.ENTITY_TADPOLE_DEATH
static final Sound
Sound.ENTITY_TADPOLE_FLOP
static final Sound
Sound.ENTITY_TADPOLE_GROW_UP
static final Sound
Sound.ENTITY_TADPOLE_HURT
static final Sound
Sound.ENTITY_TNT_PRIMED
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_TURTLE_DEATH
static final Sound
Sound.ENTITY_TURTLE_DEATH_BABY
static final Sound
Sound.ENTITY_TURTLE_EGG_BREAK
static final Sound
Sound.ENTITY_TURTLE_EGG_CRACK
static final Sound
Sound.ENTITY_TURTLE_EGG_HATCH
static final Sound
Sound.ENTITY_TURTLE_HURT
static final Sound
Sound.ENTITY_TURTLE_HURT_BABY
static final Sound
Sound.ENTITY_TURTLE_LAY_EGG
static final Sound
Sound.ENTITY_TURTLE_SHAMBLE
static final Sound
static final Sound
Sound.ENTITY_TURTLE_SWIM
static final Sound
Sound.ENTITY_VEX_AMBIENT
static final Sound
Sound.ENTITY_VEX_CHARGE
static final Sound
Sound.ENTITY_VEX_DEATH
static final Sound
Sound.ENTITY_VEX_HURT
static final Sound
Sound.ENTITY_VILLAGER_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_VILLAGER_DEATH
static final Sound
Sound.ENTITY_VILLAGER_HURT
static final Sound
Sound.ENTITY_VILLAGER_NO
static final Sound
Sound.ENTITY_VILLAGER_TRADE
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_VILLAGER_YES
static final Sound
static final Sound
static final Sound
Sound.ENTITY_VINDICATOR_DEATH
static final Sound
Sound.ENTITY_VINDICATOR_HURT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_WARDEN_AGITATED
static final Sound
Sound.ENTITY_WARDEN_AMBIENT
static final Sound
Sound.ENTITY_WARDEN_ANGRY
static final Sound
static final Sound
Sound.ENTITY_WARDEN_DEATH
static final Sound
Sound.ENTITY_WARDEN_DIG
static final Sound
Sound.ENTITY_WARDEN_EMERGE
static final Sound
Sound.ENTITY_WARDEN_HEARTBEAT
static final Sound
Sound.ENTITY_WARDEN_HURT
static final Sound
Sound.ENTITY_WARDEN_LISTENING
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_WARDEN_ROAR
static final Sound
Sound.ENTITY_WARDEN_SNIFF
static final Sound
Sound.ENTITY_WARDEN_SONIC_BOOM
static final Sound
static final Sound
Sound.ENTITY_WARDEN_STEP
static final Sound
static final Sound
Sound.ENTITY_WIND_CHARGE_THROW
static final Sound
static final Sound
Sound.ENTITY_WITCH_AMBIENT
static final Sound
Sound.ENTITY_WITCH_CELEBRATE
static final Sound
Sound.ENTITY_WITCH_DEATH
static final Sound
Sound.ENTITY_WITCH_DRINK
static final Sound
Sound.ENTITY_WITCH_HURT
static final Sound
Sound.ENTITY_WITCH_THROW
static final Sound
Sound.ENTITY_WITHER_AMBIENT
static final Sound
static final Sound
Sound.ENTITY_WITHER_DEATH
static final Sound
Sound.ENTITY_WITHER_HURT
static final Sound
Sound.ENTITY_WITHER_SHOOT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_WITHER_SPAWN
static final Sound
Sound.ENTITY_WOLF_AMBIENT
static final Sound
Sound.ENTITY_WOLF_DEATH
static final Sound
Sound.ENTITY_WOLF_GROWL
static final Sound
Sound.ENTITY_WOLF_HOWL
static final Sound
Sound.ENTITY_WOLF_HURT
static final Sound
Sound.ENTITY_WOLF_PANT
static final Sound
Sound.ENTITY_WOLF_SHAKE
static final Sound
Sound.ENTITY_WOLF_STEP
static final Sound
Sound.ENTITY_WOLF_WHINE
static final Sound
Sound.ENTITY_ZOGLIN_AMBIENT
static final Sound
Sound.ENTITY_ZOGLIN_ANGRY
static final Sound
Sound.ENTITY_ZOGLIN_ATTACK
static final Sound
Sound.ENTITY_ZOGLIN_DEATH
static final Sound
Sound.ENTITY_ZOGLIN_HURT
static final Sound
Sound.ENTITY_ZOGLIN_STEP
static final Sound
Sound.ENTITY_ZOMBIE_AMBIENT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ZOMBIE_DEATH
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ENTITY_ZOMBIE_HORSE_HURT
static final Sound
Sound.ENTITY_ZOMBIE_HURT
static final Sound
Sound.ENTITY_ZOMBIE_INFECT
static final Sound
Sound.ENTITY_ZOMBIE_STEP
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.EVENT_RAID_HORN
static final Sound
Sound.INTENTIONALLY_EMPTY
static final Sound
Sound.ITEM_ARMOR_EQUIP_CHAIN
static final Sound
Sound.ITEM_ARMOR_EQUIP_DIAMOND
static final Sound
Sound.ITEM_ARMOR_EQUIP_ELYTRA
static final Sound
Sound.ITEM_ARMOR_EQUIP_GENERIC
static final Sound
Sound.ITEM_ARMOR_EQUIP_GOLD
static final Sound
Sound.ITEM_ARMOR_EQUIP_IRON
static final Sound
Sound.ITEM_ARMOR_EQUIP_LEATHER
static final Sound
static final Sound
Sound.ITEM_ARMOR_EQUIP_TURTLE
static final Sound
Sound.ITEM_ARMOR_EQUIP_WOLF
static final Sound
Sound.ITEM_ARMOR_UNEQUIP_WOLF
static final Sound
Sound.ITEM_AXE_SCRAPE
static final Sound
Sound.ITEM_AXE_STRIP
static final Sound
Sound.ITEM_AXE_WAX_OFF
static final Sound
Sound.ITEM_BONE_MEAL_USE
static final Sound
Sound.ITEM_BOOK_PAGE_TURN
static final Sound
Sound.ITEM_BOOK_PUT
static final Sound
Sound.ITEM_BOTTLE_EMPTY
static final Sound
Sound.ITEM_BOTTLE_FILL
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ITEM_BRUSH_BRUSHING_SAND
static final Sound
static final Sound
Sound.ITEM_BUCKET_EMPTY
static final Sound
static final Sound
Sound.ITEM_BUCKET_EMPTY_FISH
static final Sound
Sound.ITEM_BUCKET_EMPTY_LAVA
static final Sound
static final Sound
static final Sound
Sound.ITEM_BUCKET_FILL
static final Sound
Sound.ITEM_BUCKET_FILL_AXOLOTL
static final Sound
Sound.ITEM_BUCKET_FILL_FISH
static final Sound
Sound.ITEM_BUCKET_FILL_LAVA
static final Sound
static final Sound
Sound.ITEM_BUCKET_FILL_TADPOLE
static final Sound
static final Sound
Sound.ITEM_BUNDLE_INSERT
static final Sound
Sound.ITEM_BUNDLE_INSERT_FAIL
static final Sound
Sound.ITEM_BUNDLE_REMOVE_ONE
static final Sound
static final Sound
Sound.ITEM_CROP_PLANT
static final Sound
Sound.ITEM_CROSSBOW_HIT
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.ITEM_CROSSBOW_SHOOT
static final Sound
Sound.ITEM_DYE_USE
static final Sound
Sound.ITEM_ELYTRA_FLYING
static final Sound
Sound.ITEM_FIRECHARGE_USE
static final Sound
Sound.ITEM_FLINTANDSTEEL_USE
static final Sound
Sound.ITEM_GLOW_INK_SAC_USE
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_0
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_1
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_2
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_3
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_4
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_5
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_6
static final Sound
Sound.ITEM_GOAT_HORN_SOUND_7
static final Sound
Sound.ITEM_HOE_TILL
static final Sound
Sound.ITEM_HONEY_BOTTLE_DRINK
static final Sound
Sound.ITEM_HONEYCOMB_WAX_ON
static final Sound
Sound.ITEM_INK_SAC_USE
static final Sound
static final Sound
Sound.ITEM_MACE_SMASH_AIR
static final Sound
Sound.ITEM_MACE_SMASH_GROUND
static final Sound
static final Sound
Sound.ITEM_NETHER_WART_PLANT
static final Sound
static final Sound
Sound.ITEM_SHIELD_BLOCK
static final Sound
Sound.ITEM_SHIELD_BREAK
static final Sound
Sound.ITEM_SHOVEL_FLATTEN
static final Sound
Sound.ITEM_SPYGLASS_STOP_USING
static final Sound
Sound.ITEM_SPYGLASS_USE
static final Sound
Sound.ITEM_TOTEM_USE
static final Sound
Sound.ITEM_TRIDENT_HIT
static final Sound
Sound.ITEM_TRIDENT_HIT_GROUND
static final Sound
Sound.ITEM_TRIDENT_RETURN
static final Sound
Sound.ITEM_TRIDENT_RIPTIDE_1
static final Sound
Sound.ITEM_TRIDENT_RIPTIDE_2
static final Sound
Sound.ITEM_TRIDENT_RIPTIDE_3
static final Sound
Sound.ITEM_TRIDENT_THROW
static final Sound
Sound.ITEM_TRIDENT_THUNDER
static final Sound
Sound.ITEM_WOLF_ARMOR_BREAK
static final Sound
Sound.ITEM_WOLF_ARMOR_CRACK
static final Sound
Sound.ITEM_WOLF_ARMOR_DAMAGE
static final Sound
Sound.ITEM_WOLF_ARMOR_REPAIR
static final Sound
Sound.MUSIC_CREATIVE
static final Sound
Sound.MUSIC_CREDITS
static final Sound
Sound.MUSIC_DISC_11
static final Sound
Sound.MUSIC_DISC_13
static final Sound
Sound.MUSIC_DISC_5
static final Sound
Sound.MUSIC_DISC_BLOCKS
static final Sound
Sound.MUSIC_DISC_CAT
static final Sound
Sound.MUSIC_DISC_CHIRP
static final Sound
Sound.MUSIC_DISC_CREATOR
static final Sound
static final Sound
Sound.MUSIC_DISC_FAR
static final Sound
Sound.MUSIC_DISC_MALL
static final Sound
Sound.MUSIC_DISC_MELLOHI
static final Sound
Sound.MUSIC_DISC_OTHERSIDE
static final Sound
Sound.MUSIC_DISC_PIGSTEP
static final Sound
Sound.MUSIC_DISC_PRECIPICE
static final Sound
Sound.MUSIC_DISC_RELIC
static final Sound
Sound.MUSIC_DISC_STAL
static final Sound
Sound.MUSIC_DISC_STRAD
static final Sound
Sound.MUSIC_DISC_WAIT
static final Sound
Sound.MUSIC_DISC_WARD
static final Sound
Sound.MUSIC_DRAGON
static final Sound
Sound.MUSIC_END
static final Sound
Sound.MUSIC_GAME
static final Sound
Sound.MUSIC_MENU
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_BADLANDS
static final Sound
static final Sound
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_DESERT
static final Sound
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_FOREST
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_GROVE
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_JUNGLE
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_MEADOW
static final Sound
static final Sound
static final Sound
static final Sound
static final Sound
Sound.MUSIC_OVERWORLD_SWAMP
static final Sound
Sound.MUSIC_UNDER_WATER
static final Sound
Sound.PARTICLE_SOUL_ESCAPE
static final Sound
Sound.UI_BUTTON_CLICK
static final Sound
static final Sound
Sound.UI_HUD_BUBBLE_POP
static final Sound
Sound.UI_LOOM_SELECT_PATTERN
static final Sound
Sound.UI_LOOM_TAKE_RESULT
static final Sound
static final Sound
static final Sound
static final Sound
Sound.UI_TOAST_IN
static final Sound
Sound.UI_TOAST_OUT
static final Sound
Sound.WEATHER_RAIN
static final Sound
Sound.WEATHER_RAIN_ABOVE
Modifier and TypeMethodDescriptionSoundGroup.getBreakSound()
Gets the corresponding breaking sound for this group.SoundGroup.getFallSound()
Gets the corresponding fall sound for this group.SoundGroup.getHitSound()
Gets the corresponding hit sound for this group.SoundGroup.getPlaceSound()
Gets the corresponding place sound for this group.Instrument.getSound()
Gets the sound associated with this instrument.SoundGroup.getStepSound()
Gets the corresponding step sound for this group.static Sound
Deprecated.static Sound[]
Sound.values()
Deprecated.useIterable.iterator()
.Modifier and TypeMethodDescriptionvoid
Play a Sound at the location of the provided entity in the World.void
World.playSound
(Entity entity, Sound sound, SoundCategory category, float volume, float pitch) Play a Sound at the location of the provided entity in the World.void
World.playSound
(Entity entity, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a Sound at the location of the provided entity in the World.void
Play a Sound at the provided Location in the World.void
World.playSound
(Location location, Sound sound, SoundCategory category, float volume, float pitch) Play a Sound at the provided Location in the World.void
World.playSound
(Location location, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a Sound at the provided Location in the World. -
Uses of Sound in org.bukkit.damage
Modifier and TypeMethodDescriptionDamageEffect.getSound()
Get theSound
played for thisDamageEffect
. -
Uses of Sound in org.bukkit.entity
Modifier and TypeMethodDescriptionMob.getAmbientSound()
Get theSound
this mob makes while ambiently existing.Raider.getCelebrationSound()
Get theSound
this entity will play when celebrating.LivingEntity.getDeathSound()
Get theSound
this entity will make on death.LivingEntity.getDrinkingSound
(ItemStack itemStack) LivingEntity.getEatingSound
(ItemStack itemStack) LivingEntity.getFallDamageSound
(int fallHeight) Get theSound
this entity will make when falling from the given height (in blocks).LivingEntity.getFallDamageSoundBig()
Get theSound
this entity will make when falling from a large height.LivingEntity.getFallDamageSoundSmall()
Get theSound
this entity will make when falling from a small height.LivingEntity.getHurtSound()
Get theSound
this entity will make when damaged.Entity.getSwimHighSpeedSplashSound()
Get theSound
this entity makes when splashing in water at high speeds.Entity.getSwimSound()
Get theSound
this entity makes while swimming.Entity.getSwimSplashSound()
Get theSound
this entity makes when splashing in water.Modifier and TypeMethodDescriptionvoid
Play a sound for a player at the location of the entity.void
Player.playSound
(Entity entity, Sound sound, SoundCategory category, float volume, float pitch) Play a sound for a player at the location of the entity.void
Player.playSound
(Entity entity, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location of the entity.void
Play a sound for a player at the location.void
Player.playSound
(Location location, Sound sound, SoundCategory category, float volume, float pitch) Play a sound for a player at the location.void
Player.playSound
(Location location, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location.void
Stop the specified sound from playing.void
Player.stopSound
(Sound sound, SoundCategory category) Stop the specified sound from playing. -
Uses of Sound in org.bukkit.inventory.meta.components
Modifier and TypeMethodDescriptionEquippableComponent.getEquipSound()
Gets the sound to play when the item is equipped.Modifier and TypeMethodDescriptionvoid
EquippableComponent.setEquipSound
(Sound sound) Sets the sound to play when the item is equipped.
Registry.get(NamespacedKey)
instead.