Uses of Package

Packages that use org.bukkit.block
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Classes relating to handling specialized non-chat player input.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Events relating to when a block is changed or interacts with the world.
Events triggered from an enchantment table.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to inventory manipulation.
Events relating to players.
Events triggered by various world states or changes.
Classes to facilitate world generation implementation.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside item stacks.
Classes that represents various voxel types and states.
Classes relevant to specific material types.
Classes to represent the source of a projectile
Classes related to creating or using structures without creating Structure blocks in the world.
Multi and single purpose classes to facilitate various programmatic concepts.