Class Summary Class Description BrewEventCalled when the brewing of the contents inside the Brewing Stand is complete. BrewingStandFuelEventCalled when an ItemStack is about to increase the fuel level of a brewing stand. CraftItemEventCalled when the recipe of an Item is completed inside a crafting matrix. FurnaceBurnEventCalled when an ItemStack is successfully burned as fuel in a furnace. FurnaceExtractEventThis event is called when a player takes items out of the furnace FurnaceSmeltEventCalled when an ItemStack is successfully smelted in a furnace. InventoryClickEventThis event is called when a player clicks in an inventory. InventoryCloseEventRepresents a player related inventory event InventoryCreativeEventThis event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode. InventoryDragEventThis event is called when the player drags an item in their cursor across the inventory. InventoryEventRepresents a player related inventory event InventoryInteractEventAn abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory. InventoryMoveItemEventCalled when some entity or block (e.g. InventoryOpenEventRepresents a player related inventory event InventoryPickupItemEventCalled when a hopper or hopper minecart picks up a dropped item. PrepareAnvilEventCalled when an item is put in a slot for repair by an anvil. PrepareItemCraftEvent PrepareSmithingEventCalled when an item is put in a slot for upgrade by a Smithing Table. TradeSelectEventThis event is called whenever a player clicks a new trade on the trades sidebar.
Enum Summary Enum Description ClickTypeWhat the client did to trigger this action (not the result). DragTypeRepresents the effect of a drag that will be applied to an Inventory in an InventoryDragEvent. InventoryActionAn estimation of what the result will be. InventoryTypeRepresents the different kinds of inventories available in Bukkit. InventoryType.SlotType