[SPIGOT-949] TNT does not apply correct velocity to players Created: 31/May/15 Updated: 13/Sep/15 Resolved: 31/Aug/15 |
|
Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Major |
Reporter: | Kevin Phoenix | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 2 |
Labels: | Craftbukkit, bug, entity |
Description |
Basically the rundown of this issue is that, in CraftBukkit, players do not gain the same velocity from being pushed by TNT. This makes many player cannons (icaruses) unusable, when they are perfectly functional in vanilla. Here is a video that may explain it better than I can with words: https://www.youtube.com/watch?v=nU6UH0ZMzrM |
Comments |
Comment by md_5 [ 12/Sep/15 ] |
Yes it was fixed and the commit was made to CraftBukkit |
Comment by Anubis [ 12/Sep/15 ] |
So was it fixed? I saw you talking to OCN on twitter, but I don't see anything on the commits (If that's the correct place to see bug solves) |
Comment by md_5 [ 30/Aug/15 ] |
You'll need to get jebediah / overcast to sign the CLA and submit that. Looks fine, but we can't use the code until they do that. |
Comment by Anubis [ 30/Aug/15 ] |
It's been almost 3 months of this Bug... Will it be fixed? Some help (On SportBukkit, the one that OCN uses has already fixed it, I just want Spigot to also fix it) https://github.com/OvercastNetwork/SportBukkit/pull/156 https://gyazo.com/e2e41bfeab72fcabff8fa2797b142bed ( https://github.com/OvercastNetwork/SportBukkit/commits/master ) |
Comment by Kevin Phoenix [ 01/Jun/15 ] |
@md_5 Not sure if there is a proper way to attach a file in a comment, but here: https://drive.google.com/file/d/0B1DeBkTWDd4rVjRKRzdsNWhfOVk/view?usp=sharing |
Comment by md_5 [ 01/Jun/15 ] |
Easiest fix is to reintroduce |
Comment by md_5 [ 01/Jun/15 ] |
I know the issue, well kind of. It isn't fun. |
Comment by md_5 [ 01/Jun/15 ] |
Can you provide the world used for testing? |