Cancelling EntityDamageEvent still deals velocity

    • Type: Bug
    • Resolution: Fixed
    • Priority: Major
    • None
    • Affects Version/s: None
    • None

      When cancelling the EntityDamageEvent, the entity (a player was tested) is still knocked back (aka velocity).

            Assignee:
            Unassigned
            Reporter:
            Johnnywoof
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              Created:
              Updated:
              Resolved: