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Bug
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Resolution: Fixed
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Minor
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None
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None
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dev-Spigot-a483d2c-ec116f6
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Yes
When an explosion occurs, if it damages blocks outside the vanilla heights (0-255) they stay unchanged.
Steps to replicate:
- Create a world with heighs under 0
- Go to below 0
- Execute /summon tnt
- The nearby blocks will remain unaffected
Expected behaviour:
- When the tnt explodes, the neaby blocks should be destroyed
I have attached a datapack that generates a custom overworld with moddified heights.
I have identified the cause of the issue and have already a working patch that fixes it. I will open a PR as soon as I can and link it here.