Modifying the respawn location in PlayerRespawnEvent still consumes respawn anchor charge

    • Type: Bug
    • Resolution: Unresolved
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      N/A but Windows 10 & latest Java 8

    • Built from b0c6dfe1ae6fd5907379ba180851f94f45a8a2da
    • Yes

      During the PlayerRespawnEvent, if the player was being respawned to a respawn anchor (PlayerRespawnEvent#isAnchorSpawn) and you modify the respawn location with PlayerRespawnEvent#setRespawnLocation (away from the respawn anchor) a charge on the respawn anchor will go down.
       

            Assignee:
            Unassigned
            Reporter:
            JRoy
            Votes:
            1 Vote for this issue
            Watchers:
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              Created:
              Updated: