Material.IRON_DOOR_BLOCK Update re-triggers PlayerInteractEvent

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    • Type: Bug
    • Resolution: Incomplete
    • Priority: Major
    • None
    • Affects Version/s: None
    • Environment:
    • Custom code attached

      The events work normally when used for class Door of all types, except IRON_DOOR_BLOCK

      Where I have proved that the PlayerInteractEvent is retriggered upon...

      referenceState.setData((MaterialData)referenceData);

      referenceState.update();

      Basically I am flipping the Door isOpen() Boolean,

      Under the fault condition of Door = IRON_DOOR_BLOCK, the end result will always be NOT changed.

            Assignee:
            Unassigned
            Reporter:
            Phillip
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              Created:
              Updated:
              Resolved: