-
Bug
-
Resolution: Incomplete
-
Major
-
None
-
None
-
Custom code attached
The events work normally when used for class Door of all types, except IRON_DOOR_BLOCK
Where I have proved that the PlayerInteractEvent is retriggered upon...
referenceState.setData((MaterialData)referenceData);
referenceState.update();
Basically I am flipping the Door isOpen() Boolean,
Under the fault condition of Door = IRON_DOOR_BLOCK, the end result will always be NOT changed.