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Bug
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Resolution: Fixed
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Minor
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None
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None
Either my shit is completely toasted, or something has went wrong with recent versions.
My event is properly registered, other events in the same class execute fine, but if I use the following code
@EventHandler public void onDeath(EntityDeathEvent e){ Bukkit.broadcastMessage("test"); }
"test" will only be broadcasted when a player dies. I have killed countless sheep, switched classes that the listener is in, everything.
- clones
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SPIGOT-2465 EntityDamageEvent not executing for anything other than players?
- Resolved