EntityDamageEvent not executing for anything other than players?

    • Type: Bug
    • Resolution: Cannot Reproduce
    • Priority: Major
    • None
    • Affects Version/s: None

      Either my shit is completely toasted, or something has went wrong with recent versions.

      My event is properly registered, other events in the same class execute fine, but if I use the following code

      @EventHandler
      public void onDeath(EntityDeathEvent e){
         Bukkit.broadcastMessage("test");
      }
      

      "test" will only be broadcasted when a player dies. I have killed countless sheep, switched classes that the listener is in, everything.

            Assignee:
            Unassigned
            Reporter:
            Tom Hoogstra
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              Created:
              Updated:
              Resolved: