-
Type:
Bug
-
Resolution: Won't Fix
-
Priority:
Minor
-
None
-
Affects Version/s: None
Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players.
Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players.
This is intended. The Minecraft code specifically plays the swinging fists sound if no damage occurs.