Canceling EntityDamageByEntityEvent does still plays attack sound to all players

    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None

      Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players.

          [SPIGOT-1665] Canceling EntityDamageByEntityEvent does still plays attack sound to all players

          md_5 added a comment -

          This is intended. The Minecraft code specifically plays the swinging fists sound if no damage occurs.

          md_5 added a comment - This is intended. The Minecraft code specifically plays the swinging fists sound if no damage occurs.

            Assignee:
            Unassigned
            Reporter:
            andrew chi
            Votes:
            4 Vote for this issue
            Watchers:
            5 Start watching this issue

              Created:
              Updated:
              Resolved: