Canceling EntityDamageByEntityEvent does still plays attack sound to all players

    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None

      Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players.

            Assignee:
            Unassigned
            Reporter:
            andrew chi
            Votes:
            4 Vote for this issue
            Watchers:
            5 Start watching this issue

              Created:
              Updated:
              Resolved: