[SPIGOT-1665] Canceling EntityDamageByEntityEvent does still plays attack sound to all players Created: 02/Mar/16 Updated: 10/Jul/16 Resolved: 10/Jul/16 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | andrew chi | Assignee: | Unassigned |
Resolution: | Won't Fix | Votes: | 4 |
Labels: | 1.9 |
Description |
Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players. |
Comments |
Comment by md_5 [ 10/Jul/16 ] |
This is intended. The Minecraft code specifically plays the swinging fists sound if no damage occurs. |