[SPIGOT-1665] Canceling EntityDamageByEntityEvent does still plays attack sound to all players Created: 02/Mar/16  Updated: 10/Jul/16  Resolved: 10/Jul/16

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Minor
Reporter: andrew chi Assignee: Unassigned
Resolution: Won't Fix Votes: 4
Labels: 1.9


 Description   

Even if EntityDamageByEntityEvent is canceled, the sound in 1.9 is still played to all nearby players.



 Comments   
Comment by md_5 [ 10/Jul/16 ]

This is intended. The Minecraft code specifically plays the swinging fists sound if no damage occurs.

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