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Type:
New Feature
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
There is currently ChunkLoadEvent, ChunkUnloadEvent, and WorldSaveEvent.
WorldSaveEvent is fired during worldsaves, which should occur on server stopping, optionally during world unloading, and during autosaves.
However it is not fired when chunks are unloaded and persisted.
I propose that either a ChunkSaveEvent or a method on ChunkUnloadEvent should be introduced in order to catch this corner case.
Additionally I believe that WorldSaveEvents are currently only being thrown on server stop, not on autosaves, or manual save-all.
- relates to
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SPIGOT-151 Add "Read only" mode for worlds
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- Resolved
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