Uses of Interface
org.bukkit.entity.Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
relating to entities that hang
.-
Uses of Hanging in org.bukkit.entity
Modifier and TypeInterfaceDescriptioninterface
A Glow Item Frame.interface
Represents an Item Frameinterface
Represents a Leash Hitch on a fenceinterface
Represents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Modifier and TypeMethodDescriptionHangingEvent.getEntity()
Gets the hanging entity involved in this event.ModifierConstructorDescriptionHangingBreakByEntityEvent
(Hanging hanging, Entity remover) HangingBreakByEntityEvent
(Hanging hanging, Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent
(Hanging hanging, HangingBreakEvent.RemoveCause cause) protected
HangingEvent
(Hanging painting) HangingPlaceEvent
(Hanging hanging, Player player, Block block, BlockFace blockFace, EquipmentSlot hand) Deprecated.HangingPlaceEvent
(Hanging hanging, Player player, Block block, BlockFace blockFace, EquipmentSlot hand, ItemStack itemStack)