Uses of Interface
org.bukkit.damage.DamageType
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes concerning damage types and sources applicable to living entities.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Tag
-related API.-
Uses of DamageType in org.bukkit
Modifier and TypeFieldDescriptionstatic final Registry
<DamageType> Registry.DAMAGE_TYPE
Damage types.Modifier and TypeMethodDescriptionUnsafeValues.createDamageSourceBuilder
(DamageType damageType) Deprecated.Create a newDamageSource.Builder
. -
Uses of DamageType in org.bukkit.damage
Modifier and TypeFieldDescriptionstatic final DamageType
DamageType.ARROW
static final DamageType
DamageType.BAD_RESPAWN_POINT
static final DamageType
DamageType.CACTUS
static final DamageType
DamageType.CAMPFIRE
static final DamageType
DamageType.CRAMMING
static final DamageType
DamageType.DRAGON_BREATH
static final DamageType
DamageType.DROWN
static final DamageType
DamageType.DRY_OUT
static final DamageType
DamageType.ENDER_PEARL
static final DamageType
DamageType.EXPLOSION
static final DamageType
DamageType.FALL
static final DamageType
DamageType.FALLING_ANVIL
static final DamageType
DamageType.FALLING_BLOCK
static final DamageType
DamageType.FALLING_STALACTITE
static final DamageType
DamageType.FIREBALL
static final DamageType
DamageType.FIREWORKS
static final DamageType
DamageType.FLY_INTO_WALL
static final DamageType
DamageType.FREEZE
static final DamageType
DamageType.GENERIC
static final DamageType
DamageType.GENERIC_KILL
static final DamageType
DamageType.HOT_FLOOR
static final DamageType
DamageType.IN_FIRE
static final DamageType
DamageType.IN_WALL
static final DamageType
DamageType.INDIRECT_MAGIC
static final DamageType
DamageType.LAVA
static final DamageType
DamageType.LIGHTNING_BOLT
static final DamageType
DamageType.MACE_SMASH
static final DamageType
DamageType.MAGIC
static final DamageType
DamageType.MOB_ATTACK
static final DamageType
DamageType.MOB_ATTACK_NO_AGGRO
static final DamageType
DamageType.MOB_PROJECTILE
static final DamageType
DamageType.ON_FIRE
static final DamageType
DamageType.OUT_OF_WORLD
static final DamageType
DamageType.OUTSIDE_BORDER
static final DamageType
DamageType.PLAYER_ATTACK
static final DamageType
DamageType.PLAYER_EXPLOSION
static final DamageType
DamageType.SONIC_BOOM
static final DamageType
DamageType.SPIT
static final DamageType
DamageType.STALAGMITE
static final DamageType
DamageType.STARVE
static final DamageType
DamageType.STING
static final DamageType
DamageType.SWEET_BERRY_BUSH
static final DamageType
DamageType.THORNS
static final DamageType
DamageType.THROWN
static final DamageType
DamageType.TRIDENT
static final DamageType
DamageType.UNATTRIBUTED_FIREBALL
static final DamageType
DamageType.WIND_CHARGE
static final DamageType
DamageType.WITHER
static final DamageType
DamageType.WITHER_SKULL
Modifier and TypeMethodDescriptionstatic DamageSource.Builder
DamageSource.builder
(DamageType damageType) Create a newDamageSource.Builder
. -
Uses of DamageType in org.bukkit.inventory.meta
Modifier and TypeMethodDescriptionItemMeta.getDamageResistant()
Gets the type of damage this item will be resistant to when in entity form.Modifier and TypeMethodDescriptionvoid
ItemMeta.setDamageResistant
(Tag<DamageType> tag) Sets the type of damage this item will be resistant to when in entity form. -
Uses of DamageType in org.bukkit.tag
Modifier and TypeFieldDescriptionstatic final Tag
<DamageType> DamageTypeTags.ALWAYS_HURTS_ENDER_DRAGONS
Vanilla tag representing damage types which always hurt enderdragons.static final Tag
<DamageType> DamageTypeTags.ALWAYS_KILLS_ARMOR_STANDS
Vanilla tag representing damage types which always kill armor stands.static final Tag
<DamageType> DamageTypeTags.ALWAYS_MOST_SIGNIFICANT_FALL
Vanilla tag representing damage types which cause maximum fall damage.static final Tag
<DamageType> DamageTypeTags.ALWAYS_TRIGGERS_SILVERFISH
Vanilla tag representing damage types which always trigger silverfish.static final Tag
<DamageType> DamageTypeTags.AVOIDS_GUARDIAN_THORNS
Vanilla tag representing damage types which avoid guardian thorn damage.static final Tag
<DamageType> DamageTypeTags.BURN_FROM_STEPPING
Vanilla tag representing damage types which originate from hot blocks.static final Tag
<DamageType> DamageTypeTags.BURNS_ARMOR_STANDS
Vanilla tag representing damage types which burn armor stands.static final Tag
<DamageType> DamageTypeTags.BYPASSES_ARMOR
Vanilla tag representing damage types which bypass armor.static final Tag
<DamageType> DamageTypeTags.BYPASSES_COOLDOWN
Vanilla tag representing damage types which bypass cooldowns.static final Tag
<DamageType> DamageTypeTags.BYPASSES_EFFECTS
Vanilla tag representing damage types which bypass effects.static final Tag
<DamageType> DamageTypeTags.BYPASSES_ENCHANTMENTS
Vanilla tag representing damage types which bypass enchantments.static final Tag
<DamageType> DamageTypeTags.BYPASSES_INVULNERABILITY
Vanilla tag representing damage types which bypass invulnerability.static final Tag
<DamageType> DamageTypeTags.BYPASSES_RESISTANCE
Vanilla tag representing damage types which bypass resistance.static final Tag
<DamageType> DamageTypeTags.BYPASSES_SHIELD
Vanilla tag representing damage types which bypass shields.static final Tag
<DamageType> DamageTypeTags.BYPASSES_WOLF_ARMOR
Vanilla tag representing damage types which bypass wolf armor.static final Tag
<DamageType> DamageTypeTags.CAN_BREAK_ARMOR_STAND
Vanilla tag representing damage types which can break armor stands.static final Tag
<DamageType> DamageTypeTags.DAMAGES_HELMET
Vanilla tag representing damage types which damage helmets.static final Tag
<DamageType> DamageTypeTags.IGNITES_ARMOR_STANDS
Vanilla tag representing damage types which ignite armor stands.static final Tag
<DamageType> DamageTypeTags.IS_DROWNING
Vanilla tag representing all drowning damage types.static final Tag
<DamageType> DamageTypeTags.IS_EXPLOSION
Vanilla tag representing all explosion damage types.static final Tag
<DamageType> DamageTypeTags.IS_FALL
Vanilla tag representing all fall damage types.static final Tag
<DamageType> DamageTypeTags.IS_FIRE
Vanilla tag representing all fire damage types.static final Tag
<DamageType> DamageTypeTags.IS_FREEZING
Vanilla tag representing all freezing damage types.static final Tag
<DamageType> DamageTypeTags.IS_LIGHTNING
Vanilla tag representing all lightning damage types.static final Tag
<DamageType> DamageTypeTags.IS_MACE_SMASH
Vanilla tag representing damage types which originate from mace smashes.static final Tag
<DamageType> DamageTypeTags.IS_PLAYER_ATTACK
Vanilla tag representing damage types which are from player attacks.static final Tag
<DamageType> DamageTypeTags.IS_PROJECTILE
Vanilla tag representing damage types which originate from projectiles.static final Tag
<DamageType> DamageTypeTags.NO_ANGER
Vanilla tag representing damage types which do not cause entities to anger.static final Tag
<DamageType> DamageTypeTags.NO_IMPACT
Vanilla tag representing damage types which do not cause an impact.static final Tag
<DamageType> DamageTypeTags.NO_KNOCKBACK
Vanilla tag representing damage types which do not cause knockback.static final Tag
<DamageType> DamageTypeTags.PANIC_CAUSES
Vanilla tag representing damage types which cause entities to panic.static final Tag
<DamageType> DamageTypeTags.PANIC_ENVIRONMENTAL_CAUSES
Vanilla tag representing environmental damage types which cause entities to panic.static final Tag
<DamageType> DamageTypeTags.WITCH_RESISTANT_TO
Vanilla tag representing damage types which witches are resistant to.static final Tag
<DamageType> DamageTypeTags.WITHER_IMMUNE_TO
Vanilla tag representing damage types which withers are immune to.