Uses of Interface

Packages that use Player
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Classes concerning the creation of boss bars that appear at the top of the player's screen.
Classes dedicated to facilitate direct player-to-plugin communication.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Events relating to when a block is changed or interacts with the world.
Events triggered from an enchantment table.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to inventory manipulation.
Events relating to players.
Events related to raids.
Events relating to programmatic state changes on the server.
Events triggered by various world states or changes.
Classes to facilitate plugin handling of map displays.
Classes dedicated to specialized plugin to client protocols.
Spigot-specific player events.