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md_5 authored 944aa2003b1
Rebuild patches
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Bukkit-Patches/0006-Add-Particle-API.patch

Modified
1 -From 6a7d6bd4e8e3175db58638c137135ed21d50fefa Mon Sep 17 00:00:00 2001
1 +From b1654ad7e863e76d060a7d21c240a56709bdfcf0 Mon Sep 17 00:00:00 2001
2 2 From: md_5 <md_5@live.com.au>
3 3 Date: Sun, 2 Jun 2013 15:57:09 +1000
4 4 Subject: [PATCH] Add Particle API
5 5
6 6
7 7 diff --git a/src/main/java/org/bukkit/Effect.java b/src/main/java/org/bukkit/Effect.java
8 -index fe29e1c..f28fecd 100644
8 +index ba7dc49..b0f6da7 100644
9 9 --- a/src/main/java/org/bukkit/Effect.java
10 10 +++ b/src/main/java/org/bukkit/Effect.java
11 11 @@ -5,6 +5,7 @@ import java.util.Map;
12 12 import com.google.common.collect.Maps;
13 13
14 14 import org.bukkit.block.BlockFace;
15 15 +import org.bukkit.material.MaterialData;
16 16 import org.bukkit.potion.Potion;
17 17
18 18 /**
19 -@@ -79,27 +80,188 @@ public enum Effect {
20 - /**
21 - * The flames seen on a mobspawner; a visual effect.
19 +@@ -196,27 +197,188 @@ public enum Effect {
20 + * The sound of an enderdragon growling
22 21 */
23 -- MOBSPAWNER_FLAMES(2004, Type.VISUAL);
24 -+ MOBSPAWNER_FLAMES(2004, Type.VISUAL),
22 + ENDERDRAGON_GROWL(3001, Type.SOUND),
25 23 + /**
26 24 + * The spark that comes off a fireworks
27 25 + */
28 26 + FIREWORKS_SPARK("fireworksSpark", Type.PARTICLE),
29 27 + /**
30 28 + * Critical hit particles
31 29 + */
32 30 + CRIT("crit", Type.PARTICLE),
33 31 + /**
34 32 + * Blue critical hit particles
158 156 + ITEM_BREAK("iconcrack", Type.PARTICLE, Material.class),
159 157 + /**
160 158 + * The particles generated while breaking a block.
161 159 + * This particle requires a Material and data value so that the client can select the correct texture.
162 160 + */
163 161 + TILE_BREAK("blockcrack", Type.PARTICLE, MaterialData.class),
164 162 + /**
165 163 + * The particles generated while sprinting a block
166 164 + * This particle requires a Material and data value so that the client can select the correct texture.
167 165 + */
168 -+ TILE_DUST("blockdust", Type.PARTICLE, MaterialData.class);
166 ++ TILE_DUST("blockdust", Type.PARTICLE, MaterialData.class)
167 + ;
169 168
170 169 private final int id;
171 170 private final Type type;
172 171 private final Class<?> data;
173 172 private static final Map<Integer, Effect> BY_ID = Maps.newHashMap();
174 173 + private static final Map<String, Effect> BY_NAME = Maps.newHashMap();
175 174 + private final String particleName;
176 175
177 176 - Effect(int id, Type type) {
178 177 + private Effect(int id, Type type) {
202 201 }
203 202
204 203 /**
205 204 * Gets the ID for this effect.
206 205 *
207 206 - * @return ID of this effect
208 207 + * @return if this Effect isn't of type PARTICLE it returns ID of this effect
209 208 * @deprecated Magic value
210 209 */
211 210 @Deprecated
212 -@@ -108,6 +270,15 @@ public enum Effect {
211 +@@ -225,6 +387,15 @@ public enum Effect {
213 212 }
214 213
215 214 /**
216 215 + * Returns the effect's name. This returns null if the effect is not a particle
217 216 + *
218 217 + * @return The effect's name
219 218 + */
220 219 + public String getName() {
221 220 + return particleName;
222 221 + }
223 222 +
224 223 + /**
225 224 * @return The type of the effect.
226 225 */
227 226 public Type getType() {
228 -@@ -115,8 +286,7 @@ public enum Effect {
227 +@@ -232,8 +403,7 @@ public enum Effect {
229 228 }
230 229
231 230 /**
232 231 - * @return The class which represents data for this effect, or null if
233 232 - * none
234 233 + * @return if this Effect isn't of type PARTICLE it returns the class which represents data for this effect, or null if none
235 234 */
236 235 public Class<?> getData() {
237 236 return this.data;
238 -@@ -136,12 +306,32 @@ public enum Effect {
237 +@@ -253,12 +423,32 @@ public enum Effect {
239 238
240 239 static {
241 240 for (Effect effect : values()) {
242 241 - BY_ID.put(effect.id, effect);
243 242 + if (effect.type != Type.PARTICLE) {
244 243 + BY_ID.put(effect.id, effect);
245 244 + }
246 245 + }
247 246 + }
248 247 +

Everything looks good. We'll let you know here if there's anything you should know about.

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