Commits
14 14 | |
15 15 | public HorseJumpEvent(final Horse horse, final float power) { |
16 16 | super(horse); |
17 17 | this.power = power; |
18 18 | } |
19 19 | |
20 20 | public boolean isCancelled() { |
21 21 | return cancelled; |
22 22 | } |
23 23 | |
24 + | /** |
25 + | * @deprecated horse jumping was moved client side. |
26 + | */ |
27 + | |
24 28 | public void setCancelled(boolean cancel) { |
25 29 | cancelled = cancel; |
26 30 | } |
27 31 | |
28 32 | |
29 33 | public Horse getEntity() { |
30 34 | return (Horse) entity; |
31 35 | } |
32 36 | |
33 37 | /** |
55 59 | * Sets the power of the jump. |
56 60 | * <p> |
57 61 | * Jump power can be set to a value above 1.0 which will increase the |
58 62 | * strength of this jump above the horse's actual jump strength. |
59 63 | * <p> |
60 64 | * Setting the jump power to 0 will result in the jump animation still |
61 65 | * playing, but the horse not leaving the ground. Only canceling this |
62 66 | * event will result in no jump animation at all. |
63 67 | * |
64 68 | * @param power power of the jump |
69 + | * @deprecated horse jumping was moved client side. |
65 70 | */ |
71 + | |
66 72 | public void setPower(float power) { |
67 73 | this.power = power; |
68 74 | } |
69 75 | |
70 76 | |
71 77 | public HandlerList getHandlers() { |
72 78 | return handlers; |
73 79 | } |
74 80 | |
75 81 | public static HandlerList getHandlerList() { |