Commits

Matthew Steglinski authored and md_5 committed 032d1ff804d
SPIGOT-1806: Add HumanEntity#getMainHand
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src/main/java/org/bukkit/entity/HumanEntity.java

Modified
1 1 package org.bukkit.entity;
2 2
3 3 import org.bukkit.GameMode;
4 4 import org.bukkit.Location;
5 +import org.bukkit.inventory.MainHand;
5 6 import org.bukkit.inventory.Inventory;
6 7 import org.bukkit.inventory.InventoryHolder;
7 8 import org.bukkit.inventory.InventoryView;
8 9 import org.bukkit.inventory.ItemStack;
9 10 import org.bukkit.inventory.PlayerInventory;
10 11 import org.bukkit.permissions.Permissible;
11 12
12 13 /**
13 14 * Represents a human entity, such as an NPC or a player
14 15 */
29 30 */
30 31 public PlayerInventory getInventory();
31 32
32 33 /**
33 34 * Get the player's EnderChest inventory
34 35 *
35 36 * @return The EnderChest of the player
36 37 */
37 38 public Inventory getEnderChest();
38 39
40 + /**
41 + * Gets the players selected main hand
42 + *
43 + * @return the players main hand
44 + */
45 + public MainHand getMainHand();
46 +
39 47 /**
40 48 * If the player currently has an inventory window open, this method will
41 49 * set a property of that window, such as the state of a progress bar.
42 50 *
43 51 * @param prop The property.
44 52 * @param value The value to set the property to.
45 53 * @return True if the property was successfully set.
46 54 */
47 55 public boolean setWindowProperty(InventoryView.Property prop, int value);
48 56

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