Commits
md_5 authored 70a529ba1f9
1 1 | package org.bukkit.event.player; |
2 2 | |
3 3 | import org.bukkit.entity.Player; |
4 4 | import org.bukkit.event.HandlerList; |
5 5 | import org.bukkit.inventory.ItemStack; |
6 6 | import org.jetbrains.annotations.NotNull; |
7 7 | |
8 8 | /** |
9 9 | * Fired when a player's item breaks (such as a shovel or flint and steel). |
10 10 | * <p> |
11 - | * The item that's breaking will exist in the inventory with a stack size of |
12 - | * 0. After the event, the item's durability will be reset to 0. |
11 + | * After this event, the item's amount will be set to {@code item amount - 1} |
12 + | * and its durability will be reset to 0. |
13 13 | */ |
14 14 | public class PlayerItemBreakEvent extends PlayerEvent { |
15 15 | private static final HandlerList handlers = new HandlerList(); |
16 16 | private final ItemStack brokenItem; |
17 17 | |
18 18 | public PlayerItemBreakEvent( final Player player, final ItemStack brokenItem) { |
19 19 | super(player); |
20 20 | this.brokenItem = brokenItem; |
21 21 | } |
22 22 | |