Commits
Parker Hawke authored and md_5 committed e938d62afac
535 535 | * responsibility of the caller to ensure that the client is within range |
536 536 | * of the changed blocks or to handle any side effects caused as a result. |
537 537 | * |
538 538 | * @param blocks the block states to send to the player |
539 539 | * @param suppressLightUpdates whether or not light updates should be |
540 540 | * suppressed when updating the blocks on the client |
541 541 | */ |
542 542 | public void sendBlockChanges( Collection<BlockState> blocks, boolean suppressLightUpdates); |
543 543 | |
544 544 | /** |
545 - | * Send block damage. This fakes block break progress for a user at a |
546 - | * certain location. This will not actually change the block's break |
545 + | * Send block damage. This fakes block break progress at a certain location |
546 + | * sourced by this player. This will not actually change the block's break |
547 547 | * progress in any way. |
548 548 | * |
549 549 | * @param loc the location of the damaged block |
550 550 | * @param progress the progress from 0.0 - 1.0 where 0 is no damage and |
551 551 | * 1.0 is the most damaged |
552 552 | */ |
553 553 | public void sendBlockDamage( Location loc, float progress); |
554 554 | |
555 + | /** |
556 + | * Send block damage. This fakes block break progress at a certain location |
557 + | * sourced by the provided entity. This will not actually change the block's |
558 + | * break progress in any way. |
559 + | * <p> |
560 + | * At the same location for each unique damage source sent to the player, a |
561 + | * separate damage overlay will be displayed with the given progress. This allows |
562 + | * for block damage at different progress from multiple entities at once. |
563 + | * |
564 + | * @param loc the location of the damaged block |
565 + | * @param progress the progress from 0.0 - 1.0 where 0 is no damage and |
566 + | * 1.0 is the most damaged |
567 + | * @param source the entity to which the damage belongs |
568 + | */ |
569 + | public void sendBlockDamage( Location loc, float progress, Entity source); |
570 + | |
571 + | /** |
572 + | * Send block damage. This fakes block break progress at a certain location |
573 + | * sourced by the provided entity id. This will not actually change the block's |
574 + | * break progress in any way. |
575 + | * <p> |
576 + | * At the same location for each unique damage source sent to the player, a |
577 + | * separate damage overlay will be displayed with the given progress. This allows |
578 + | * for block damage at different progress from multiple entities at once. |
579 + | * |
580 + | * @param loc the location of the damaged block |
581 + | * @param progress the progress from 0.0 - 1.0 where 0 is no damage and |
582 + | * 1.0 is the most damaged |
583 + | * @param sourceId the entity id of the entity to which the damage belongs. |
584 + | * Can be an id that does not associate directly with an existing or loaded entity. |
585 + | */ |
586 + | public void sendBlockDamage( Location loc, float progress, int sourceId); |
587 + | |
555 588 | /** |
556 589 | * Send an equipment change for the target entity. This will not |
557 590 | * actually change the entity's equipment in any way. |
558 591 | * |
559 592 | * @param entity the entity whose equipment to change |
560 593 | * @param slot the slot to change |
561 594 | * @param item the item to which the slot should be changed, or null to set |
562 595 | * it to air |
563 596 | */ |
564 597 | public void sendEquipmentChange( LivingEntity entity, EquipmentSlot slot, ItemStack item); |