Commits
md_5 authored f43634ae431
13 13 | import net.minecraft.world.inventory.ContainerDispenser; |
14 14 | import net.minecraft.world.inventory.ContainerEnchantTable; |
15 15 | import net.minecraft.world.inventory.ContainerFurnaceFurnace; |
16 16 | import net.minecraft.world.inventory.ContainerGrindstone; |
17 17 | import net.minecraft.world.inventory.ContainerHopper; |
18 18 | import net.minecraft.world.inventory.ContainerLectern; |
19 19 | import net.minecraft.world.inventory.ContainerLoom; |
20 20 | import net.minecraft.world.inventory.ContainerMerchant; |
21 21 | import net.minecraft.world.inventory.ContainerProperties; |
22 22 | import net.minecraft.world.inventory.ContainerShulkerBox; |
23 - | import net.minecraft.world.inventory.ContainerSmithing; |
24 23 | import net.minecraft.world.inventory.ContainerSmoker; |
25 24 | import net.minecraft.world.inventory.ContainerStonecutter; |
26 25 | import net.minecraft.world.inventory.ContainerWorkbench; |
27 26 | import net.minecraft.world.inventory.Containers; |
28 27 | import net.minecraft.world.inventory.Slot; |
29 28 | import net.minecraft.world.item.ItemStack; |
30 29 | import org.bukkit.entity.HumanEntity; |
31 30 | import org.bukkit.event.inventory.InventoryType; |
32 31 | import org.bukkit.inventory.Inventory; |
33 32 | import org.bukkit.inventory.InventoryView; |
176 175 | case ENCHANTING: |
177 176 | delegate = new ContainerEnchantTable(windowId, bottom); |
178 177 | break; |
179 178 | case BREWING: |
180 179 | delegate = new ContainerBrewingStand(windowId, bottom, top, new ContainerProperties(2)); |
181 180 | break; |
182 181 | case HOPPER: |
183 182 | delegate = new ContainerHopper(windowId, bottom, top); |
184 183 | break; |
185 184 | case ANVIL: |
186 - | setupAnvil(top, bottom); // SPIGOT-6783 - manually set up slots so we can use the delegated inventory and not the automatically created one |
187 - | break; |
188 185 | case SMITHING: |
189 - | delegate = new ContainerSmithing(windowId, bottom); |
186 + | setupAnvil(top, bottom); // SPIGOT-6783 - manually set up slots so we can use the delegated inventory and not the automatically created one |
190 187 | break; |
191 188 | case BEACON: |
192 189 | delegate = new ContainerBeacon(windowId, bottom); |
193 190 | break; |
194 191 | case SHULKER_BOX: |
195 192 | delegate = new ContainerShulkerBox(windowId, bottom, top); |
196 193 | break; |
197 194 | case BLAST_FURNACE: |
198 195 | delegate = new ContainerBlastFurnace(windowId, bottom, top, new ContainerProperties(4)); |
199 196 | break; |