Commits
DerFrZocker authored be9826c6e78
2127 2127 | * @param extra the extra data for this particle, depends on the |
2128 2128 | * particle used (normally speed) |
2129 2129 | * @param data the data to use for the particle or null, |
2130 2130 | * the type of this depends on {@link Particle#getDataType()} |
2131 2131 | * @param force whether to send the particle to the player in an extended |
2132 2132 | * range and encourage their client to render it regardless of |
2133 2133 | * settings |
2134 2134 | */ |
2135 2135 | public <T> void spawnParticle( Particle.Typed<T> particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force); |
2136 2136 | |
2137 + | /** |
2138 + | * Spawns the particle (the number of times specified by count) |
2139 + | * at the target location. The position of each particle will be |
2140 + | * randomized positively and negatively by the offset parameters |
2141 + | * on each axis. |
2142 + | * |
2143 + | * @param particle the particle to spawn |
2144 + | * @param location the location to spawn at |
2145 + | * @param count the number of particles |
2146 + | * @param offsetX the maximum random offset on the X axis |
2147 + | * @param offsetY the maximum random offset on the Y axis |
2148 + | * @param offsetZ the maximum random offset on the Z axis |
2149 + | * @param extra the extra data for this particle, depends on the |
2150 + | * particle used (normally speed) |
2151 + | * @param force whether to send the particle to the player in an extended |
2152 + | * range and encourage their client to render it regardless of |
2153 + | * settings |
2154 + | */ |
2155 + | public void spawnParticle( Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, boolean force); |
2156 + | |
2157 + | /** |
2158 + | * Spawns the particle (the number of times specified by count) |
2159 + | * at the target location. The position of each particle will be |
2160 + | * randomized positively and negatively by the offset parameters |
2161 + | * on each axis. |
2162 + | * |
2163 + | * @param particle the particle to spawn |
2164 + | * @param x the position on the x axis to spawn at |
2165 + | * @param y the position on the y axis to spawn at |
2166 + | * @param z the position on the z axis to spawn at |
2167 + | * @param count the number of particles |
2168 + | * @param offsetX the maximum random offset on the X axis |
2169 + | * @param offsetY the maximum random offset on the Y axis |
2170 + | * @param offsetZ the maximum random offset on the Z axis |
2171 + | * @param extra the extra data for this particle, depends on the |
2172 + | * particle used (normally speed) |
2173 + | * @param force whether to send the particle to the player in an extended |
2174 + | * range and encourage their client to render it regardless of |
2175 + | * settings |
2176 + | */ |
2177 + | public void spawnParticle( Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, boolean force); |
2178 + | |
2137 2179 | /** |
2138 2180 | * Return the player's progression on the specified advancement. |
2139 2181 | * |
2140 2182 | * @param advancement advancement |
2141 2183 | * @return object detailing the player's progress |
2142 2184 | */ |
2143 2185 | |
2144 2186 | public AdvancementProgress getAdvancementProgress( Advancement advancement); |
2145 2187 | |
2146 2188 | /** |