Commits
Jan Boerman authored and md_5 committed a6aba46fe66
386 386 | |
387 387 | /** |
388 388 | * Sets whether the player is sprinting or not. |
389 389 | * |
390 390 | * @param sprinting true if the player should be sprinting |
391 391 | */ |
392 392 | public void setSprinting(boolean sprinting); |
393 393 | |
394 394 | /** |
395 395 | * Saves the players current location, health, inventory, motion, and |
396 - | * other information into the username.dat file, in the world/player |
397 - | * folder |
396 + | * other information into the uuid.dat file, in the <main |
397 + | * world>/playerdata folder. |
398 398 | */ |
399 399 | public void saveData(); |
400 400 | |
401 401 | /** |
402 402 | * Loads the players current location, health, inventory, motion, and |
403 - | * other information from the username.dat file, in the world/player |
404 - | * folder. |
403 + | * other information from the uuid.dat file, in the <main |
404 + | * world>/playerdata folder. |
405 405 | * <p> |
406 406 | * Note: This will overwrite the players current inventory, health, |
407 407 | * motion, etc, with the state from the saved dat file. |
408 408 | */ |
409 409 | public void loadData(); |
410 410 | |
411 411 | /** |
412 412 | * Sets whether the player is ignored as not sleeping. If everyone is |
413 413 | * either sleeping or has this flag set, then time will advance to the |
414 414 | * next day. If everyone has this flag set but no one is actually in bed, |