Commits
md_5 authored 9738f00514c
37 37 | * Get the spawner's delay. |
38 38 | * <br> |
39 39 | * This is the delay, in ticks, until the spawner will spawn its next mob. |
40 40 | * |
41 41 | * @return The delay. |
42 42 | */ |
43 43 | public int getDelay(); |
44 44 | |
45 45 | /** |
46 46 | * Set the spawner's delay. |
47 - | * <br> |
48 - | * If set to -1, the spawn delay will be reset to a random value between |
49 - | * {@link #getMinSpawnDelay} and {@link #getMaxSpawnDelay()}. |
50 47 | * |
51 48 | * @param delay The delay. |
52 49 | */ |
53 50 | public void setDelay(int delay); |
54 51 | |
55 52 | /** |
56 53 | * Get the maximum distance(squared) a player can be in order for this |
57 54 | * spawner to be active. |
58 55 | * <br> |
59 56 | * If this value is less than or equal to 0, this spawner is always active |
127 124 | * @param snapshot the entity snapshot or null to clear |
128 125 | */ |
129 126 | public void setSpawnedEntity( EntitySnapshot snapshot); |
130 127 | |
131 128 | /** |
132 129 | * Sets the {@link SpawnerEntry} that will be spawned by this spawner. <br> |
133 130 | * This will override any previous entries that have been added with |
134 131 | * {@link #addPotentialSpawn} |
135 132 | * |
136 133 | * @param spawnerEntry the spawner entry to use |
137 - | * @see #setSpawnedEntity(EntitySnapshot, SpawnRule) |
138 134 | */ |
139 135 | public void setSpawnedEntity( SpawnerEntry spawnerEntry); |
140 136 | |
141 137 | /** |
142 138 | * Adds a new {@link EntitySnapshot} to the list of entities this spawner can |
143 139 | * spawn. |
144 140 | * <p> |
145 141 | * The weight will determine how often this entry is chosen to spawn, higher |
146 142 | * weighted entries will spawn more often than lower weighted ones. <br> |
147 143 | * The {@link SpawnRule} will determine under what conditions this entry can |