Commits
md_5 authored 0e90062a297
235 235 | * The persistent flag on players controls whether or not to save their |
236 236 | * playerdata file when they quit. If a player is directly or indirectly |
237 237 | * riding a non-persistent entity, the vehicle at the root and all its |
238 238 | * passengers won't get persisted. |
239 239 | * <p> |
240 240 | * <b>This should not be confused with |
241 241 | * {@link LivingEntity#setRemoveWhenFarAway(boolean)} which controls |
242 242 | * despawning of living entities. </b> |
243 243 | * |
244 244 | * @return true if this entity is persistent |
245 - | * @deprecated draft API |
246 245 | */ |
247 - | |
248 246 | public boolean isPersistent(); |
249 247 | |
250 248 | /** |
251 249 | * Sets whether or not the entity gets persisted. |
252 250 | * |
253 251 | * @param persistent the persistence status |
254 252 | * @see #isPersistent() |
255 - | * @deprecated draft API |
256 253 | */ |
257 - | |
258 254 | public void setPersistent(boolean persistent); |
259 255 | |
260 256 | /** |
261 257 | * Gets the primary passenger of a vehicle. For vehicles that could have |
262 258 | * multiple passengers, this will only return the primary passenger. |
263 259 | * |
264 260 | * @return an entity |
265 261 | * @deprecated entities may have multiple passengers, use |
266 262 | * {@link #getPassengers()} |
267 263 | */ |