Commits
Wesley Wolfe authored 7c4a4dc3b2b
26 26 | * This method exists for legacy reasons to provide backwards |
27 27 | * compatibility. It will not exist at runtime and should not be used |
28 28 | * under any circumstances. |
29 29 | */ |
30 30 | |
31 31 | public void _INVALID_setShooter(LivingEntity shooter); |
32 32 | |
33 33 | /** |
34 34 | * Set the shooter of this projectile. |
35 35 | * |
36 - | * @param shooter the {@link ProjectileSource} that shot this projectile |
36 + | * @param source the {@link ProjectileSource} that shot this projectile |
37 37 | */ |
38 38 | public void setShooter(ProjectileSource source); |
39 39 | |
40 40 | /** |
41 41 | * Determine if this projectile should bounce or not when it hits. |
42 42 | * <p> |
43 43 | * If a small fireball does not bounce it will set the target on fire. |
44 44 | * |
45 45 | * @return true if it should bounce. |
46 46 | */ |