-
Type:
Bug
-
Resolution: Fixed
-
Priority:
Minor
-
None
-
Affects Version/s: None
-
None
-
Environment:
Main server:
Ubuntu 14.04.1 x64
Java 1.8.0_111
Java(TM) SE Runtime Environment (build 1.8.0_111-b14)
Java HotSpot(TM) 64-Bit Server VM (build 25.111-b14, mixed mode)Test server:
Windows 8 x64
Java 1.8.0_102
Java(TM) SE Runtime Environment (build 1.8.0_102-b14)
Java HotSpot(TM) 64-Bit Server VM (build 25.102-b14, mixed mode)Spigot version
[12:13:18 INFO]: This server is running CraftBukkit version git-Spigot-850da7e-fd8d8cf (MC: 1.10.2) (Implementing API version 1.10
.2-R0.1-SNAPSHOT)Main server: Ubuntu 14.04.1 x64 Java 1.8.0_111 Java(TM) SE Runtime Environment (build 1.8.0_111-b14) Java HotSpot(TM) 64-Bit Server VM (build 25.111-b14, mixed mode) Test server: Windows 8 x64 Java 1.8.0_102 Java(TM) SE Runtime Environment (build 1.8.0_102-b14) Java HotSpot(TM) 64-Bit Server VM (build 25.102-b14, mixed mode) Spigot version [12:13:18 INFO] : This server is running CraftBukkit version git-Spigot-850da7e-fd8d8cf (MC: 1.10.2) (Implementing API version 1.10 .2-R0.1-SNAPSHOT)
Freshly compiled spigot.jar, no plugins.
Fall damage is almost non-existent, but behaves randomly as well. A fall from 100+ blocks may kill a player, it may do no damage, and it may do anything inbetween.
In the video below, I couldn't get fall damage to reproduce at all, but I did take damage from mobs. However, occasionally, every 10 falls or so, some random damage gets through and its USUALLY not enough to kill the player, usually between half heart damage and 4 hearts, regardless of height.