[SPIGOT-2738] Fall damage behaving randomly, but usually not at all Created: 22/Oct/16  Updated: 23/Oct/16  Resolved: 23/Oct/16

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Minor
Reporter: malon malon Assignee: Unassigned
Resolution: Fixed Votes: 0
Labels: None
Environment:

Main server:
Ubuntu 14.04.1 x64
Java 1.8.0_111
Java(TM) SE Runtime Environment (build 1.8.0_111-b14)
Java HotSpot(TM) 64-Bit Server VM (build 25.111-b14, mixed mode)

Test server:
Windows 8 x64
Java 1.8.0_102
Java(TM) SE Runtime Environment (build 1.8.0_102-b14)
Java HotSpot(TM) 64-Bit Server VM (build 25.102-b14, mixed mode)

Spigot version
[12:13:18 INFO]: This server is running CraftBukkit version git-Spigot-850da7e-fd8d8cf (MC: 1.10.2) (Implementing API version 1.10
.2-R0.1-SNAPSHOT)



 Description   

Freshly compiled spigot.jar, no plugins.

Fall damage is almost non-existent, but behaves randomly as well. A fall from 100+ blocks may kill a player, it may do no damage, and it may do anything inbetween.

In the video below, I couldn't get fall damage to reproduce at all, but I did take damage from mobs. However, occasionally, every 10 falls or so, some random damage gets through and its USUALLY not enough to kill the player, usually between half heart damage and 4 hearts, regardless of height.

Video:
https://www.twitch.tv/malonnnn/v/96510489


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