[SPIGOT-6936] Cancelling EntityAirChangeEvent doesn't stop player's bubbles from decreasing client side Created: 18/Feb/22 Updated: 19/Feb/22 Resolved: 19/Feb/22 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Mersphydena | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 0 |
Labels: | None |
Version: | CraftBukkit version 3413-Spigot-862678e-13670b4 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT) |
Guidelines Read: | Yes |
Description |
Server side the player's getRemainingAir() stays where it should, but bubbles still decrease client side. @EventHandler public void onAirSupplyChange(EntityAirChangeEvent event) { event.setCancelled(true); } |