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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
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CraftBukkit version 3413-Spigot-862678e-13670b4 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT)
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Yes
Server side the player's getRemainingAir() stays where it should, but bubbles still decrease client side.
@EventHandler public void onAirSupplyChange(EntityAirChangeEvent event) { event.setCancelled(true); }