Cancelling EntityAirChangeEvent doesn't stop player's bubbles from decreasing client side

    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None
    • CraftBukkit version 3413-Spigot-862678e-13670b4 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT)
    • Yes

      Server side the player's getRemainingAir() stays where it should, but bubbles still decrease client side.

      @EventHandler
      public void onAirSupplyChange(EntityAirChangeEvent event) {
         event.setCancelled(true);
      }

            Assignee:
            Unassigned
            Reporter:
            Mersphydena
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              Created:
              Updated:
              Resolved: