[SPIGOT-6405] An EnderDragon bug: The dragon keeps moving after explosion during perch Created: 02/Apr/21  Updated: 02/Apr/21  Resolved: 02/Apr/21

Status: Closed
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Minor
Reporter: George Selva Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: bug, entity, spigot
Environment:

This bug is located in the end


Version: This server is running Paper version git-Paper-576 (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT) You are running the latest version
Plugin: Spigot/Bukkit
Guidelines Read: Yes

 Description   

While trying to beat the game with my friends using beds to kill the ender-dragon on a spigot server, it was impossible to "one-cycle" the dragon. If you don't know what one-cycling is, it's a strategy used to kill the dragon faster with beds as shown here: https://www.youtube.com/watch?v=PHeYUPEmhDs.

One-cycling is a very common method used by many speedrunners to kill the dragon, and uses minimal effort. 

For some reason, using this method within any Bukkit server created a bug where the Ender-dragon kept moving as the bed exploded while performing the one-cycle method, almost as if the dragon ignored the explosion. Note that this does not occur in any vanilla version of minecraft whether it be a server or not.

I've tried the one-cycle method on a vanilla server, a fabric server, and in a single-player world.

If you would like to see the bug, in this video, the one-cycle method will work in a single-player world, and will not work on a paper server: https://youtu.be/MNTjavGeVAg.

 



 Comments   
Comment by Black Hole [ 02/Apr/21 ]

Duplicate of SPIGOT-6252

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