[SPIGOT-3253] Entities ignoring yaw when teleported Created: 19/May/17 Updated: 20/May/17 Resolved: 20/May/17 |
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| Status: | Resolved |
| Project: | Spigot |
| Component/s: | None |
| Affects Version/s: | None |
| Fix Version/s: | None |
| Type: | Bug | Priority: | Minor |
| Reporter: | Ricky Fisher | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Description |
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This shulker will not have a yaw of 90 when teleported, it will always face south.
Shulker shulker = world.spawnEntity(location, EntityType.SHULKER); location.setYaw(90); shulker.teleport(location); |
| Comments |
| Comment by Ricky Fisher [ 19/May/17 ] |
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I had it working earlier today on 1.11.2, now I've updated to 1.12-pre2 and this bug has occurred. I deleted that comment because it turns out NoAI has nothing to do with it, yaw doesn't get changed whether it's true or false |
| Comment by md_5 [ 19/May/17 ] |
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Don't know why your comment isn't showing, but it sounds like its not a new thing and it's because the entities are NoAI, and Mojang doesn't do yaw updates for such entities. |
| Comment by Ricky Fisher [ 19/May/17 ] |
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No, this is a new thing in 1.12 prereleases |
| Comment by md_5 [ 19/May/17 ] |
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Does this occur in 1.11.2? |
| Comment by Ricky Fisher [ 19/May/17 ] |
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Version: 1.12-pre2 This bug happens with shulkers and zombies, they're all I've tested. Pitch works fine, it's the yaw which is always set to zero. |