PlayerCommandPreprocessEvent results are ignored

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    • Type: Bug
    • Resolution: Invalid
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      git-Spigot-2ec6f06-7722428 (1.8.3) snapshot on a Multiplay game server - 2 Gigs allocated

      It seems PlayerCommandPreprocessEvent does can not be modified. Calling it's setCancelled(true) or setMessage("") still processes the command normally. This wasn't so the case in Spigot 1.7.10.

            Assignee:
            Unassigned
            Reporter:
            Jerom van der Sar
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              Created:
              Updated:
              Resolved: