Mace attacks that hit players do not throw EntityExplodeEvent when affecting nearby blocks.

    • Type: Bug
    • Resolution: Fixed
    • Priority: Major
    • None
    • Affects Version/s: None
    • Environment:

      n/a

    •  This server is running CraftBukkit version 4386-Spigot-e65d67a-e9447dc (MC: 1.21.3)
    • Yes

      I have run into a similar issue to this ticket: https://hub.spigotmc.org/jira/browse/SPIGOT-7830

       

      But I have had it pointed out that mace-smash-attacks which hit entities cause a similar wind attack. This wind charge is able to hit players for damage and alter the state of doors, trap doors, gates, levers etc. There is no EntityExplodeEvent thrown for this attack, and protection plugins can no longer protect the state of these doors, levers, etc.

       

      In the case of the normal wind charge use, the wind charge will hit something and a list of exploded blocks is received from the EntityExplodeEvent, which a plugin can then alter. In the case of a mace smash attack-generated wind charge there is no way to modify what blocks are affected.

       

      Please consider bringing the same EntityExplodeEvent to the wind charge that explodes when a mace smash attack hits something.

       

      Thank you.

            Assignee:
            Doc
            Reporter:
            Llm Dl
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              Created:
              Updated:
              Resolved: