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Type:
New Feature
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Resolution: Unresolved
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Priority:
Minor
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None
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Affects Version/s: None
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None
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Yes
A cancellable event for when a player's getAttackCooldown() resets to 0.0 would very useful.
Example use:
@EventHandler
public void onAttackCooldown(PlayerAttackCooldownEvent event) {
Player player = event.getPlayer();
if (event.getCause() == PlayerAttackCooldownEvent.Cause.SWITCH_MATERIAL || player.isOp())
}