`/weather` command should use world of sender (if present)

    • Type: New Feature
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None
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    • Yes

      I just recently noticed the vanilla `/weather` command only works in the overworld.
      To verify, I see this in vanilla code in the command class:
      `var0.getServer().overworld().setWeatherParameters(...`

      I would like to make the suggestion to have this changed to use the world of the sender (if a player) else fallback to overworld.

      I would find this useful because I was hanging out in a custom world, and realized (after much too long) that I couldn't stop the rain.

            Assignee:
            md_5
            Reporter:
            Shane Bee
            Votes:
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              Created:
              Updated:
              Resolved: