HangingBreakByEntityEvent for exploding Projectiles

    • Type: New Feature
    • Resolution: Fixed
    • None
    • Affects Version/s: None
    • None

      This is more of a suggestion than a new feature request.

      Would it be possible to generate a HangingBreakByEntityEvent for Hanging entities broken by explosions created by projectiles (Fireball, WitherSkull)?

      This seems to be the case for PrimedTNT, but only a hanging item hit directly by a Fireball generates the HBBEE, ones broken by the explosion only generate HangingBreakEvent. This makes me think the issue is something with explosion damage sources, rather than the hanging breakage not getting detected in an explosion- though I could be wrong.

      Here are examples of both, and the events triggered:

      http://pastebin.com/NwcUtAhG

      Included a screenshot of my set up for clarity- I'm using LivingEntity.launchProjectile to launch a LargeFireball from the Player.

      My goal is to track damage done by projectiles for rollback, but the way the events are set up now makes it a little difficult to completely tracking Hanging entities breaking.

            Assignee:
            Unassigned
            Reporter:
            Nathan Wolf
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              Created:
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