EntityDamageByEntityEvent doesn't called with DamageCause.PROJECTILE or DamageCause.MAGIC if fired by blocks

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None
    • 1.19.4
    • Yes

      Before, if I shoot self using a bow, or other player, or dispenser shoot me, the 
      EntityDamageByEntityEvent will be called with DamageCause.PROJECTILE. Now it's called with DamageCause.ENTITY_ATTACK — if that's intended, PROJECTILE cause seems to be useless..
       
      I hope that's a bug and it will be fixed. Thanks!

            Assignee:
            Doc
            Reporter:
            Zhenya Zima
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              Created:
              Updated:
              Resolved: