Client side glitch with PlayerInteractEntityEvent

    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      Linux, craftbukkit-1.8.3

    • n/a

      If you event.setCancelled(true) in the PlayerInteractEntityEvent (or even in PlayerInteractAtEntityEvent) to prevent a player from breeding an animal or changing sheep wool color, it still looks like the event happened to the client.

      Meaning, if i click on a sheep to change wool color, i see the new color on the sheep. But when i reconnect the sheep is back to the original color meaning it was not actually changed server side.

      If i click an animal to put them in breeding mode, i can see the hearts over their head, however they do not actually breed and no baby is spawned.

            Assignee:
            Thinkofname
            Reporter:
            John Doe
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              Created:
              Updated:
              Resolved: