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Type:
New Feature
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
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1.18.1
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Yes
Currently, if evoker spawns some vexes during the raid, CreatureSpawnEvent#getSpawnReason is SpawnReason.DEFAULT, and it's used "when an entity is missing a SpawnReason" (according to javadoc).
I think that vexes in that case should have their own SpawnReason for convenience. Thanks!