• Type: New Feature
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None
    • 1.18.1
    • Yes

      Currently, if evoker spawns some vexes during the raid, CreatureSpawnEvent#getSpawnReason is SpawnReason.DEFAULT, and it's used "when an entity is missing a SpawnReason" (according to javadoc).

      I think that vexes in that case should have their own SpawnReason for convenience. Thanks!

            Assignee:
            Doc
            Reporter:
            Zhenya Zima
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              Created:
              Updated:
              Resolved: