-
New Feature
-
Resolution: Fixed
-
Minor
-
None
-
None
-
None
-
1.18.1
-
Yes
Currently, if evoker spawns some vexes during the raid, CreatureSpawnEvent#getSpawnReason is SpawnReason.DEFAULT, and it's used "when an entity is missing a SpawnReason" (according to javadoc).
I think that vexes in that case should have their own SpawnReason for convenience. Thanks!