Initial world-seeds are sometimes wrong

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    • Type: Bug
    • Resolution: Cannot Reproduce
    • Priority: Minor
    • None
    • Affects Version/s: None
    • 1.16.5
    • Yes

      In the 1.16.5-builds it happens, that the seed of a initially created world changes after a reload. This leads to currupted chunks.

       

      The issue appears to be specially a problem with custom-worldgenerators when extending the ChunkGenerator and using the method generateChunkData to place blocks. Inside this method we use world.getSeed() to get the seed. 

            Assignee:
            Unassigned
            Reporter:
            Sebastian Diers
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              Created:
              Updated:
              Resolved: